Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Dream With Me (SP/Coop/Campaign)
18 Comments
Dizellfest  [author] 4 hours ago 
@steak jacobs Thank you so much for the review! I will take into consideration about enemy's stats and make the placements better next time. Right now I used everything as is. No dynamic changes to the stats of their puppets nor other adjustments. Everything left as is to their original settings by other users. It was my mistake for not fixing it at the start of the project, which am sorry about that. Regardless, input like yours will shape other future projects into a better state. Thank you for playing and have a nice day.
steak jacobs 6 hours ago 
I'm not sure what it is with the camera in this mod but I vibe with it a lot. Reminds me of Ready or Not a bit only it's more jank, which somehow makes it even better, lol.

Really there's only 2 things I consider to be straight up negatives. 1st is spawning stuff like Kamikazes & Kleers right next to the player, the second level is the biggest offender of this but it happens occasionally in other levels as well. 2nd is the eye boss that shows up a couple times throughout the campaign has a super big explosion radius on the projectiles it shoots to the point where avoiding damage sometimes feels impossible (luckily it doesn't seem to do a whole lot of damage but still bad enemy design imo)

Overall though I was pleasantly surprised by this. It's not super difficult or frustrating and there's only a couple balancing issues here and there. For the most part though it's just a fun set of short maps to vibe to.
steak jacobs 6 hours ago 
Just beat it, man there's a lot to unpack with this one. Legit had zero expectations going into this.

I definitely enjoyed the music and aesthetics of these maps a lot (definitely wasn't expecting to hear Aviators, haven't listened to that guy since high school, what a trip down memory lane!)

Gameplay is a bit basic but fun. It definitely feels like an afterthought compared to everything else but it wasn't bad by any means.

The custom weapons were definitely interesting though tbh I found myself using the Pistol about 75% of the time since there's a lot of inconsistencies with how fast they finished reloading and it was always a decent source of damage. Autoshotgun for example was insanely good since it basically reloads way before the animation even shows you putting the drum mag back into the gun while the Vector took around 10 business days to finish being loaded (shoutout to the Quake 4 Machinegun btw, brought back a lot of good memories as well!)
Dizellfest  [author] 8 hours ago 
@steak jacobs yay!
steak jacobs 8 hours ago 
@Dizellfest It works now, thx
Dizellfest  [author] 9 hours ago 
@steak jacobs Thank you for the comment. I've added a copy of the file the game tried to look for on your end. Let me know if it loads this time. Be sure to restart the Steam after the Workshop package is done updating, to ensure that the update has been applied.
steak jacobs 12 hours ago 
Hey, so I tried downloading the mod but Fusion won't open. It displays an error message that reads:

"Cannot load
'Content/DreamWithMeBFE/Databases/ProjectStartupParams.rsc':
Cannot open file
Content/DreamWithMeBFE/Databases/ProjectStartupParams.rsc
Dizellfest  [author] 20 hours ago 
@Riba4ok13 It happened to me too once. The list should contain all the needed items for this campaign to run. If anyone else experiences issues regarding loading, do let me know.
Dizellfest  [author] 20 hours ago 
@UrbanDeHuman Thank you!
Riba4ok13 20 hours ago 
Oh. Interesting how i dont sub to it when press sub to all...
UrbanDeHuman 21 hours ago 
It's alright, a fun and a quick little campaign with some interesting ideas. :47_thumb_up:
Dizellfest  [author] 21 hours ago 
@Riba4ok13 Is it not noam 2000's BFE Resources [Resource]?
Riba4ok13 23 hours ago 
Looks like you use some enemies (Flying Kleers) from Noam's BFE Resources port. But you dont show it in required items.
Dizellfest  [author] 5 Oct @ 5:26am 
@HoBu4oK Sure.
HoBu4oK 5 Oct @ 5:20am 
This mappack is just bad, beyond fixing (both visually and gameplay wise)
Dizellfest  [author] 5 Oct @ 5:17am 
@MaxRadishOne If you meant it by difficulty, then yeah it is tough. I did beat the whole thing in 3 to 2 hours during Serious Difficulty test sessions. On Normal Difficulty, you can beat this in 50minutes.
MaxRadishOne 5 Oct @ 5:12am 
ts so tuff bro
HoBu4oK 5 Oct @ 4:12am 
Serious Sam: Operation Lobotomy :GDNormal: