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Really there's only 2 things I consider to be straight up negatives. 1st is spawning stuff like Kamikazes & Kleers right next to the player, the second level is the biggest offender of this but it happens occasionally in other levels as well. 2nd is the eye boss that shows up a couple times throughout the campaign has a super big explosion radius on the projectiles it shoots to the point where avoiding damage sometimes feels impossible (luckily it doesn't seem to do a whole lot of damage but still bad enemy design imo)
Overall though I was pleasantly surprised by this. It's not super difficult or frustrating and there's only a couple balancing issues here and there. For the most part though it's just a fun set of short maps to vibe to.
I definitely enjoyed the music and aesthetics of these maps a lot (definitely wasn't expecting to hear Aviators, haven't listened to that guy since high school, what a trip down memory lane!)
Gameplay is a bit basic but fun. It definitely feels like an afterthought compared to everything else but it wasn't bad by any means.
The custom weapons were definitely interesting though tbh I found myself using the Pistol about 75% of the time since there's a lot of inconsistencies with how fast they finished reloading and it was always a decent source of damage. Autoshotgun for example was insanely good since it basically reloads way before the animation even shows you putting the drum mag back into the gun while the Vector took around 10 business days to finish being loaded (shoutout to the Quake 4 Machinegun btw, brought back a lot of good memories as well!)
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