Kenshi
Fall of Empires
19 Comments
<nobody> 59 minutes ago 
Kenshi's moon in 50 years:

(cool mod btw)
Karsian 6 hours ago 
can we use your mod with reactive world ??
Captain Roman S'Jet 21 hours ago 
-rep fake woman
TiraboTurbos 8 Oct @ 2:10am 
Oh, nvm, it happened. the town of fish isle collapsed allowing me to start buying it up, and the tower fell apart, I can't buy it to power the skeleton beds, that are now lost outright anyway, but I got a couple books out of it.
TiraboTurbos 8 Oct @ 1:19am 
Assuming it is, and that I can use this to effectively take over the two fishman places(the town, and the tower), how long do I have to wait(since taking king gurgler's head and clearing the town), until I can start taking over?
TiraboTurbos 8 Oct @ 12:48am 
So, this is compatible with reactive world?
Guy 7 Oct @ 11:29pm 
Pretty good for a destroy everyone type playthrough
Distroyer_Guy 7 Oct @ 7:49pm 
Hey friend, this mod is very good, but I think you could make the mod remove important cities, it could eliminate, ahem, almost all cities except the capital or some distant ones and in those cities there could be the version of that faction but decadent, like the criminal samurai or the fallen paladins
crunk aint dead  [author] 5 Oct @ 8:08am 
@Laughing Forest thanks bro! Thats exactly what i was aiming for
Laughing Forest 5 Oct @ 7:15am 
I've got to admit, when using the FOE debug mod and checking out a number of locations ... it *really* adds to the feeling of a desolate, apocalyptic wasteland.

While loads of mods move towards further and further populating the kenshi wasteland, this adds to that more vanilla feeling of being empty, alone, and a bit hopeless.

Pretty cool crunk
crunk aint dead  [author] 4 Oct @ 12:13pm 
@PepperCat CATO is 100% compatible, it is used in all of the screenshots.
PepperCat 4 Oct @ 9:01am 
Probably dumb question but, CATO is compatible with this out of the box, right? or it will require any kind of patch for the world states?
PepperCat 4 Oct @ 8:57am 
Yeah, I'll think that I'll need to follow a similar approach, I love what Steve does with the capitals and big cities turning them into real big things, but I don't want every single small location to also be a fortress. So that's why I was really interested in this mod haha
crunk aint dead  [author] 4 Oct @ 8:43am 
@Laughing Forest appreciate you bro!
Laughing Forest 4 Oct @ 8:12am 
Yeah, think I'm going to have to dedicate my Crunk + Reactive World modlist fully to CATO + LIB/Fall of Empires now with RW

And will have to make a separate modlist that uses any of Steve's work

Our cup runneth over. This is super cool, Crunk, thanks for it
crunk aint dead  [author] 3 Oct @ 10:03pm 
@PepperCat I imagine master steves mods will eventually cover every location that is included here, so it probably won't be something I make anytime soon
PepperCat 3 Oct @ 10:02pm 
Gotcha! maybe what could make sense and would help a lot are patches for his compilations, creating patch for every single location would be a mess. But maybe larger chunks so people can choose, I'd love the idea :) thanks for the answer! great mod as always!
crunk aint dead  [author] 3 Oct @ 9:58pm 
@PepperCat RW + LW are still incompatible, as are MasterSteve343 mods. If enough people ask I can create patches for mods quite easily by disabling conflicting locations, but with overhauls that are super large it's somewhat pointless to disable nearly every override in this mod.
PepperCat 3 Oct @ 6:50pm 
Hello! I use most of your mods so I need to pay attention to this one as well!
A couple questions that maybe you can answer. I'm currently using Reactive World, I see you have a patch to use both together. But you also have a patch for Living World, that doesn't mean that RW and LW are compatible now, right, they still may have some overlaps as far as I understand.
Second, I also use the MasterSteve343 mods, mainly South and North UC, The Swamp Expanded and Shek Kingdom Expanded. Some of these locations overlaps with this one, if I load this mod first, and then the others, would his world state take priority? mainly because I want the world states for places I don't currently have a mod for but some of them I already have covered.

I assume the modlist would look like:
Reactive World
Living World??? -- to confirm
Fall of Empires
Fall of Empires patches
MasterSteve mods
MasterSteve RW patches

In my head it makes sense but I'm not that expert :spiffo: