Total War: WARHAMMER III

Total War: WARHAMMER III

Treasures of the Endless Oceans
66 Comments
Skulls  [author] 8 hours ago 
@Neil - No AI can´t earn them. The script checks if the winner was a human player. Thanks for your comment, there might be a minor nerf in the future.
Neil 14 hours ago 
Deffo a lil OP for me, but also definitely a great idea. The banner for all 'em could be OP, others feel too much though... er can the AI earn these if they fight the pirates?
RondKrows 18 hours ago 
OP? A few of them are. Do I care? Nah let's go!
Smuckem 23 hours ago 
Holy crap, my favorite factions in the game get some unprecedented (for them) love

Have been avoiding the game for weeks for...reasons, but this may just pull me back in...like how Mannan eventually pulls ships into his embrace. Great work!
fredhoover 7 Oct @ 4:13pm 
I agree. I always felt defeating these guys was a bit of a let down.
Thanks for the mod and for starting to mod as well. The mod community is absolutely the best part of WH3!
vennedeshaiesfelix 7 Oct @ 3:37pm 
thats an amazing idea and, for me, an auto include to all campaigns
Skulls  [author] 7 Oct @ 8:36am 
@Bloodrush - Thanks for your comment. I´m considering a minor rebalance of some of the items as soon as I´m forced to update for the upcoming game update. I still want them to be worth the hunt, so let´s see if and what I´m going to tweak :)
Bloodrush 7 Oct @ 7:51am 
I love the idea and was considering getting it, but for me the rewards are too powerful and not in line with game balance. I mean Sisico's blade is more powerful than Kingslayer
KoboldUtopian 7 Oct @ 2:00am 
This should be part of the base game.
SaltyFloridaMan 6 Oct @ 4:15pm 
Impressive work !
Jayce 6 Oct @ 4:50am 
Excellent mod! Glad to see new people joining in mod creation and delivering such an excellent first piece of content. Keep up the good work, excited to see what else you can come up with.
Skulls  [author] 5 Oct @ 10:46pm 
@Phukface - I like the idea,but I´m afraid this is far beyond my current modding capabilities :D Maybe I´ll tackle this challenge some day, thanks for your feedback :)
Phukface 5 Oct @ 8:10pm 
I know it would probably be a big undertaking but having the pirates built out with special skills and ability to recruit on defeat would be really cool, maybe something where they can horde recruit their normal army units, and then the full item sets too would be awesome
Skulls  [author] 5 Oct @ 2:10pm 
@CeboDeMacho - It should, the only mods conflicts I can imagine are if another one does something to the pirate factions.
@Mad Dawg - There are no sets yet, but I´ll keep this in mind for future updates. Since this is my first mod and I´m happy that it currently runs smoothly, I might wait with an update until I´´m forced to :D
Mad Dawg 5 Oct @ 12:20pm 
Hey hey, love the sound of this mod, just a question I have, are the items part of the set? If not, I'd like to suggest to you if you can to make them into a part of the set if possible since it will be even more enticing to collect them all.

Personally I have a thing where I like to give strong items/sets to non legendary lords and essentially make them into "Sub-Legendary" as I call them xD
CeboDeMacho 5 Oct @ 11:25am 
Does this work with IEE? Thanks for this great mod!
Dansu 5 Oct @ 4:42am 
thx for good mod:steamhappy::pepperbox:
Skulls  [author] 4 Oct @ 4:56pm 
@Judge1124 - That's okay, all opinions allowed. Thanks, let's see if I can add more useful things to the game in future mods :)
Judge1124 4 Oct @ 4:36pm 
wow rat is an asshole. you can not like ai and also be polite. @Skulls this looks great bro, cant wait to see you improve
Skulls  [author] 4 Oct @ 4:10pm 
@Kid - thx, added the link in the description
Kid 4 Oct @ 3:52pm 
Wowwwwwww This mod is awesome! I’ve translated it into Korean:steamhappy:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3580603026
Skulls  [author] 4 Oct @ 3:32pm 
@Bran - I don´t know if SFO changes anything about those roving pirate factions, so I can´t say for sure. But I briefly tested it and it worked for me. So just give it a try :)

@RAT | xXBroken_ButterflyXx - That´s fair. My modding skills are just far from being able to renounce the help of AI yet. Anyways, thanks for the feedback
RAT | xXBroken_ButterflyXx 4 Oct @ 3:20pm 
this mod seems cool. downvoted for using AI
Bran 4 Oct @ 2:57pm 
Is it compatibility with sfo?
Kody 4 Oct @ 11:05am 
Considering the power of the books of nagash, I don't think this is too far off balance. The upkeep reduction might be a little high, but it's for that army only so it's debatable.
Skulls  [author] 4 Oct @ 11:05am 
@RatboyW - Thanks for the tipp :)
Houshmandzadeh 4 Oct @ 10:57am 
This is wonderful. Wish this was also in Warhammer II.
Felipe 4 Oct @ 10:51am 
THIS IS A GREAT idea, it has more sense than vanilla.
RatboyW 4 Oct @ 10:17am 
Ooh great idea, I love having more reasons to engage with the random roving armies. I always wished there was a tangible reward for killing Vashnaar back in WH2 lol

Btw, you can flip a setting in the Windows snipping tool to convert HDR screenshots automatically, that way when you export them to image hosts like Steam they aren't all blown out (not really a complaint just letting you know)
TanzKommandant 4 Oct @ 8:39am 
As a professional dancer, I enjoy the idea and encourage you to keep up your foray into modding.
Peskyfletch 4 Oct @ 7:22am 
Cool mod thanks
Skulls  [author] 4 Oct @ 7:05am 
@xNBKx blacjoker - Honestly, I´ve no idea if that is much of an effort, I´ll look into it and consider it for a future update :)
xNBKx blacjoker 4 Oct @ 7:00am 
hey skulls i love it not sure how easy it would be but you should look into making a set bonus for the items it be a nice little bonus
Skulls  [author] 4 Oct @ 4:56am 
Thanks for the feedback :steamthumbsup:

@AkumulatoR and @Cold - Appreciate it, I´ll consider tweaking the stats a bit, wasn´t aware that melee defence could break balance that easily. And about the +5 control factionwide is really something I had in mind nerfing a bit. Maybe I´ll lower it to +1 or +2 in a future update (I´ll have to figure out how to update a mod works first :D)

I´m currently working on my second mod, working similar to this one but granting a unique faction based ancillary-follower as reward for destroying a faction. Your feedback helps me with balancing, thx :)
XIII07 4 Oct @ 4:51am 
Honestly, perfect for my ongoing campaign!
And I really like what you put down here, thanks for making this :D
8121317 4 Oct @ 4:42am 
感谢你的mod我很喜欢:steamthumbsup:
THANK YOU FOR YOUR WORK, TAKE ME HAPPY UPVOTE
Krakenous 4 Oct @ 4:29am 
Great idea! Making these fuckers more entertaining has always been something I've wanted to see. I'd love to maybe see this in TOW map some day otherwise, thanks very much for this 😁
Cold 4 Oct @ 3:26am 
Great mod! Nothing major to complain about, I really appreciate the effort and polish you’ve put in. Just one small balance suggestion:

- Items that give +15 melee defense might feel a bit overtuned. Maybe scale them down to +10.
- The +10 melee defense ones could be nudged down to +8.
- The final item that grants +7 melee defense to all units in the army probably works better around +5.

Reasoning: melee attack can go high without being too problematic, but melee defense is one of the easiest stats to push into broken territory second only to ward save.
That said, modding is hard work and I really appreciate your dedication to improving the game. Thanks again for sharing this mod with the community
AkumulatoR 4 Oct @ 3:16am 
Cool idea but +5 factionwide control for beating the weakest of them all is... not good. I would change that to local province, maybe increase it to 10 or 15 or whatever. The rest seems fine.
Я Русский 4 Oct @ 1:37am 
Добрый день =) Ждём модера, который переведёт на русский язык:2018bestcoffee:
Stephince 3 Oct @ 10:16pm 
Awesome mod, thanks! Bloody pirates...
Ref 3 Oct @ 9:51pm 
Awesome mod!

@Incata what mods touch pirate AI? I can't find any.
cc 3 Oct @ 3:55pm 
Wonderful idea
Ben 3 Oct @ 1:04pm 
Aaaaaaaaaaaaaaaaaaaand subbed.
lokhir the badguy 3 Oct @ 9:28am 
nice work
Woizer 3 Oct @ 7:02am 
Very classy
bstar 3 Oct @ 5:52am 
One of those mods that you didn't know you needed, but definitely did. Awesome first mod! Can't wait to see more :)
Three-Eyed King 3 Oct @ 2:28am 
@Incata Which mod makes the pirates attack other AIs? I always found it weird how they just ignored everyone else but the player. Thank you.
Incata 3 Oct @ 2:18am 
@Skulls Some mods also make these armies respawn after a few turns when they are defeated. Thanks for your answers.