Caves of Qud

Caves of Qud

Mori's Kenshi Preset Pack
13 Comments
mohyanto 12 Oct @ 3:54pm 
:beeped:
MoriBright  [author] 7 Oct @ 10:50pm 
Beep is strongest warrior
MoriBright  [author] 7 Oct @ 10:49pm 
Beep
Taco Nuke(Dapper Edition) 7 Oct @ 12:46pm 
here to post a designated 'Beep' Post

Beep
MoriBright  [author] 3 Oct @ 10:28pm 
np, ;)
Leximancer 3 Oct @ 10:17pm 
Oh ok, ty!
MoriBright  [author] 3 Oct @ 7:13pm 
also for @leximancer, its just a preset pack that adds new tiles to the game, attached to a custom build.
MoriBright  [author] 3 Oct @ 7:12pm 
yes i am aware, its a fault of my robot genotype. at the moment, i am working on fixing that mod so that the skeletons are classified as actual robots like npcs so they can use spray foam to heal and rust and such. The problem is that since qud handles that weird, it looks like im going to have to play around with scripting.
Croctus 3 Oct @ 9:30am 
Pretty good so far. Only thing is that skeletons aren't very robotic. They bleed blood not oil and can be poisoned. Not sure if that's something you can change or even want to.
Croctus 3 Oct @ 8:32am 
Been looking forward to this one since you mentioned it on the first mod. Will be trying it immediately
Leximancer 3 Oct @ 8:24am 
Hi. I'm wondering what the idea here is? Does it make units scale and get better at things over time like you do in Kenshi?
MoriBright  [author] 2 Oct @ 4:04pm 
Thanks so much! Ill keep em coming; ive got a ton more ideas I wanna try
LitLuigi73 2 Oct @ 11:02am 
Solid sprites on all your work, looking forward too see what else you upload.