RimWorld

RimWorld

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28 Comments
MegaZillaDestroyer12 22 Oct @ 12:17pm 
does it work on 1.5
hoxise  [author] 16 Oct @ 10:02pm 
@无声飞雪 我这里自己在玩的中期档没感觉有变化,都在差不多的范围内波动,因为本身就没多少复杂的逻辑,你可以试试把这个mod下掉
无声飞雪 16 Oct @ 8:07am 
更新击杀升级后好卡,取消勾选也好卡,怀疑仍在检测击杀数量
hoxise  [author] 12 Oct @ 9:41am 
@indeps Compatible with all mod weapons that still use the vanilla weapon framework. To check if it's working, open the weapon description—the kill count will be displayed at the end, for example: 0/100.
indeps 12 Oct @ 8:24am 
Does it work on unique weapon?
Hen Tiger 6 Oct @ 4:07am 
@hoxise
Sweet! Superb mod btw Good job :steamhappy:
hoxise  [author] 6 Oct @ 3:29am 
@Hen Tiger Compatible with Mod equipment, the weapons carried by mechanical units do not automatically upgrade. However, they can improve by kill pawn or animal
Hen Tiger 6 Oct @ 2:57am 
Good day! Modded weapons work with this? How about mechanoids carrying weapons?
hoxise  [author] 6 Oct @ 1:37am 
If you encounter an error message when starting the game, don't worry (I have corrected the incorrect namespace, which will not affect the game), or simply open the mod configuration interface and then back.
如果启动游戏出现报错信息,不用理会(我修正了错误的命名空间,并不会对游戏造成影响),或者打开mod配置界面再返回就能解决
hoxise  [author] 6 Oct @ 1:36am 
Heh, I've added the feature that upgrades weapons based on kill count, and it's enabled by default.
copperhead5858 5 Oct @ 10:24am 
pretty much just weapon xp, maybe that already exists
copperhead5858 5 Oct @ 10:24am 
it would be cool to add a use system to gate the upgrades and not just time, especially for weapons. I could see this used in a story telling sense to show a weapon become tuned to perfection by its wielder, giving it the legendary status.
hoxise  [author] 4 Oct @ 11:04pm 
@Monkeyishi The upgrade only modifies the quality and does not generate a new item.
A dictionary records [PawnID_ItemID, CarryTime]. If equipment from PawnA is given to PawnB to wear, it will not benefit from time compensation or progress compensation and will only start from the base probability.
elĐeve 4 Oct @ 9:36pm 
sounds fun but really unbalanced heh
Maiya0126 4 Oct @ 7:41am 
很有意思,如果默认设定是2%概率可能升可能降,但mod设置里可以改为只升级或者只降级,这样会不会更有意思,而且也可以让玩家有更多的选择性。只是个建议而已
Monkeyishi 4 Oct @ 5:23am 
Hello. I like the concept of the mod. But I wonder how it will interact with a mod where the pawns claim items. If the item becomes a new item at the higher quality this mod won't work for my goals.
Also I am running a multi generational mod and wonder if the 2% chance is all I can tweak.
CozElli 3 Oct @ 10:26am 
noob
樱之诗 3 Oct @ 5:07am 
为什么不是随时间降级()
Alexander Zagirov 2 Oct @ 1:39pm 
Interesting concept, but it’s kind of implied that you will have to make do with whatever you managed to craft / find early / midgame and when you have access to practically unlimited resources (endgame) thanks to scanners you’re simply set up bills / apparel policies to craft something until you have one of desired quality and pawns will automatically equip better gear.
第五星渊 1 Oct @ 5:26pm 
呱,好劲呀!猫猫穿200天不脱的内裤……直接变传奇级!
MiTHRiL 1 Oct @ 6:40am 
Ancient soldiers in their crypt emerge from hibernation and look at the event log in their helmet visor::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis::steamthis:
z23424934 1 Oct @ 3:24am 
強迫症福音
NoOne_ReaVen 1 Oct @ 2:51am 
Heh... so reparing your stuff has its benefit now
4-12 30 Sep @ 11:00pm 
意想不到的MOD
O狗^剩O 30 Sep @ 10:01pm 
厉害:mhwgood:
wjw_wrsnk 30 Sep @ 9:38pm 
建议把他调整成基因,有这个基因的有这个能力
皮卡Jo 30 Sep @ 8:11pm 
原味附魔
天才mod