Rivals of Aether

Rivals of Aether

Melia
15 Comments
Paciel 7 hours ago 
Playing around with the new patch, ustrong definitely feels waaay more consistent now, and the killpower on flare nspecial and dattack's sweetspot feel strong but don't kill as early yet. The Fair building meter now is nice, feels more consistent with nspecial. And the pain sounds are better now.

Once again, nice character, love the Xenoblade representation, thanks for responding to my feedback!
spooky-ass skull 16 hours ago 
really fun character :D
big fan of the lil gimmick, with the stacking buffs and the orb throws all being different!
Vessdl 1 Oct @ 6:21pm 
my girlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll is hereeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!
God Damn It 1 Oct @ 3:35pm 
I can't fair 2 or bair 2 with c stick
JackFrost777 1 Oct @ 9:43am 
This is great I like the way that Melia plays in Xenoblade 1 fits in Rivals with the different summons.
Doomy Woomy  [author] 1 Oct @ 5:55am 
Thanks for the feedback, I'm gonna work on it right now.
And yeah fair's followup should give her meter, I just forgot about it oops.
ultracyber 30 Sep @ 9:43pm 
melly...
Paciel 30 Sep @ 8:27pm 
Oh I forgot another thing actually, wish I could edit the comment instead of posting another, sorry.

Was it an oversight that fair's followup doesn't contribute to building her meter? Because it seems weird that it doesn't since she is throwing out her orb like she would with nspecial, which does build meter.
Paciel 30 Sep @ 8:20pm 
To follow up on my previous comment with some constructive criticism after having played around with her more, by myself and with others, I do think dspecial could use a longer cooldown, because it is a very large area it threatens the opponent with and if they destroy it, Melia can just throw it out again pretty much immediately.

Dash attack's sweetspot and her flare nspecial feel a bit too strong in terms of kill power, more-so dash attack's sweetspot.

Her ustrong is very inconsistent in whether or not the initial hit will actually lead into the second hit, which feels kinda bad.

Lastly, her pain sounds are pretty repetitive and it gets especially annoying during multi-hits against her hearing the same sound multiple times in quick succession, maybe a longer cooldown between pain sounds if there's a system in place for that or more varied pain sounds.

That's really my only criticisms though, overall great character, lots of sauce, for sure staying in my roster!
Paciel 30 Sep @ 4:53pm 
Epic stuff, amazing seeing how far you're coming from your first mods. There's tons of depth here from just how her tools, simple on their own, can interact with each other and flow with each other. Great work, and blessed the workshop be with more Xenoblade content.
Aperson 30 Sep @ 4:32pm 
But we cannot be reckless
Doomy Woomy  [author] 30 Sep @ 3:51pm 
Thanks! Glad you like her.
I'm actually planning on giving Rex & Pyra a complete redo to bring them up to speed. While Glimmer will get a big update, some re-animated/changed attacks, a couple changes in specials and mechanics, streamlining gamefeel.
In hopes that I can use what I learned over a year and a half to make them way better.

Still don't know who I'll make next because I have so many ideas!
Maxx.Sev 30 Sep @ 3:10pm 
ok having played her, I can feel why this took you a good while she feels by far the best animated and most cleanly fluid to play out of the three you've made (no diss to glimmer or rex I still play them both on rotation quite frequently) I will continue to look forward to any and all xenoblade characters you make
Maxx.Sev 30 Sep @ 2:29pm 
AAAAAAAAAAAAAAAHHHHHH ITS MY FAVORITE XENOBLADE CHARACTER HELL YEAH ANOTHER DOOMY BANGERRRRRRRRR
ATalksToSelf 30 Sep @ 12:40pm 
Bird lady