Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta






• Play tested 'easy' 'normal' and 'hard' difficulties and adjusted them accordingly so the allied forces do not outright push the enemy back to spawn.
• Wookie barricade is now more easily destructible.
• Fixed a bug where the enemy outpost garrison atop the platforms didn't have their AI enabled.
• Reset republic faction phase 2's breeds regarding their icon priority.
• Changed LAAT-C script upon death where it should get deleted from the battle map.
• Touched up a few map details that were missed during retexturing.
• Decreased ammo count for turrets.
• Galactic Frontier is compatible with this mod but it changes quite a few vanilla textures (environment stamps, grass, and droideka skins to name a few).
• Removed autoassigning the player extra units and turrets as this caused a visual bug where the player was not able to tell if they received said units - preventing the fallback objective from completing.