tModLoader

tModLoader

Turtle's L'il Eeveelutions Races
39 Comments
Turtleren  [author] 7 Oct @ 6:16pm 
Thaaank you :)
V 5 Oct @ 11:38am 
you are actually my favorite modder, like ever
Turtleren  [author] 4 Oct @ 5:48pm 
👌
DoodlePhox 4 Oct @ 5:09pm 
update about the pixel issue, yep it was an accessory my bad
Dantegm08 4 Oct @ 4:46pm 
you make such peak stuff
Turtleren  [author] 4 Oct @ 4:35pm 
I didn't mention it on the mod page here, but there are secretly two tiers of vitamins specifically for Calamity (after Luminite tier).
I haven't actually played through Calamity to see if the moves are reasonably balanced leading up to that point though, so I can't really say if you'll need to tweak the moves for that or not. Do what feels right!
leostarfire1o 4 Oct @ 12:54pm 
Quick Question, you designed the vitamin buffs and moves to scale up to normal Terreria correct? I wanted to see if I should buff the moves to scale for the calamity mod.
MrMeows 3 Oct @ 11:40pm 
Me: Dang, I like the Absol race so much better than the other races that I feel like I have to use it for every playthrough now. If only there was at least one other...
Turtle:
Piranha Plant 3 Oct @ 5:44pm 
This is all I ever wanted, thank you
Turtleren  [author] 2 Oct @ 7:47pm 
Odd… I haven’t seen that and feel like I would’ve noticed it. If you have any way to provide a screenshot or similar, that would be great. At the moment I can only guess it may be a conflict or a particular accessory/helmet?
DoodlePhox 2 Oct @ 3:08pm 
Doesnt seem like a huge issue but ive noticed as an umbreaon i have two pixels that float in front of me at all times and tilts with head movement
Turtleren  [author] 1 Oct @ 9:27pm 
No worries, happens to all of us sometimes ;)
uni790 1 Oct @ 8:43pm 
Thx, I was missing something obvious, lol, now that you've mentioned it I see that in there, unsure how I missed it now.
Turtleren  [author] 1 Oct @ 7:48pm 
@uni790, right click the move book (in your inventory, the same input you would do to split 1 from a stack) and it will select the next slot down.
edit: this is mentioned in the description for all move books!
uni790 1 Oct @ 7:40pm 
This may be a foolish question, but how do I put a move in a different slot?

Grabbed Eevee to play as, have the books for tackle and growl, but they both just use the same(first) slot, and I can't figure out how to use a different one, looking at some of the other books in the guide's menu they seem to just use the first slot too. Can't find any keybinds listed to learn it in another slot, I feel like I'm missing something that should be obvious, lol.
Turtleren  [author] 1 Oct @ 6:53pm 
@Archimera, nooooot super likely. In a similar way to my other Pokemon race mods, I haven't added any support for armours on them, mostly because it's a lot of effort to essentially have to draw a completely new spritesheet just for one armour set. For one race.
Admittedly the Eeveelutions share a fairly common body shape, but there are some like Flareon which really throw a wrench in the idea of trying to make armours that might fit all of them properly at once (also Eevee cuz he smol).
A lot of the armours on my other races are drawn by the community, too, rather than myself ;)
Turtleren  [author] 1 Oct @ 6:48pm 
@Sqyke, thank you for all the comments! I wanted to try and capture some of the expressiveness that Pokemon generally have, and all of those little details are part of that vision. I've given a similar treatment to my other two Pokemon race mods, too~
But yes, I did get a bit lazy with the tails, heheh. I'm working atm on trying to animate them while running in a way that looks good.
Archimera 1 Oct @ 6:48pm 
This is so good! Are you considering adding vanity armors to go with them like some of your other race mods? It's understandable if that's too much work, but it would be nice to have a little more customization.
ColdEggyBites 1 Oct @ 6:22pm 
Everyone like and fav this its amazing
Sqyke 1 Oct @ 6:13pm 
After trying this out for just a couple hours, I am already stunned at how well done this is. The animations are really really satisfying, particularly the running ones, and I gotta give you so many props for the myriad of emote sprites on top of that. The different small touches like the angry stance as you take damage, the idle expressions (fishing making you smile is precious), just really goes to show you really knocked it out of the park here - and 9 times over, too!

I haven't even gotten to play with moves yet but I just had to come geek out over the sprites - such wonderful work. Only nitpick I could give the sprites would be how the tails don't move much as you run, but I know that's a lot of extra spriting effort to implement, and this is already a dream mod come true in such high quality.
Finally, IS THAT TURNAROUND SPRITES TOO NO WAY-
Laslow 1 Oct @ 3:29am 
holy peak :gros_michel:
CardeHK 30 Sep @ 7:42pm 
是我喜欢的宝可梦,直接订阅
CrimsonHeart 30 Sep @ 10:35am 
The goat returns once more... :needy_heart:
horse 30 Sep @ 10:09am 
did you know
Turtleren  [author] 29 Sep @ 4:14pm 
@TheHopelessThrumbo, I'm probably going to stay away from the partner moves, but if I did add them then yeah it'd probably be a case of allowing Eevee to use any of them, but other Eeveelutions can only learn their type-specific ones.
La Ego 29 Sep @ 1:40pm 
YOOOOOOOOO
Increative 29 Sep @ 7:36am 
i know what kind of man you are...
TheHopelessThrumbo 29 Sep @ 7:06am 
(I noticed I was blind, and the former part is already in effect, so the latter is the actual question.)
TheHopelessThrumbo 29 Sep @ 3:05am 
While reading through the movelist, I immediately thought of something for the long-term: What if all the evolved forms were allowed to use Eevee's moves, who would receive their exclusive ones from the Let's Go games to compensate?
Zhroomy 28 Sep @ 7:20pm 
why did this mod pop up when I typed in the first four words of the copypasta about vaporeon?
Turtleren  [author] 28 Sep @ 7:05pm 
Hmm, that could be anything related to the rendering, really. A log would be most helpful, but I might also be able to try and reproduce it myself if you can figure out which mod is causing the conflict.
MysticM 28 Sep @ 6:48pm 
can't seem to find the crash log atm, but i did figure out scrolling on the player select screen alone seems to be what causes the crash
Turtleren  [author] 28 Sep @ 6:24pm 
@MysticM, please drop a crash log here if you can. I might be able to fix it?
MysticM 28 Sep @ 6:19pm 
so i've been doing some troubleshooting and as far as i can tell there's something about this mod (potentially the root authentic races mod?) that crashes in the player select screen, something about rendering the sprite it seems


i am playing with a hefty few mods but nothing that should conflict like that (maybe starlight river or a library mod changes something about player rendering?)
Kiwi 28 Sep @ 6:14pm 
dude highkey your race mods are some of the coolest on the workshop. i can't wait to try this one! ^u^
Turtleren  [author] 28 Sep @ 4:23pm 
@bord, all of the move functionality is described in-game on the move books themselves (note: book descriptions will be blank if you aren't playing as a race that can use them).
I don't have wikis for my mods~
⋙Terrarian⋘ 28 Sep @ 2:59pm 
Heheh, vaporeon... :steammocking:
bord 28 Sep @ 1:34pm 
is there a wiki for what the moves do?
Kitasan Black 28 Sep @ 11:33am 
i feel like this might not be a good idea but its cool