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Rapporter et oversættelsesproblem
I haven't tested it with other worlds from the mod, but any of them works just fine on the Mercurius and Minerva world. Though, it does start to act funky as you add more zones (like only being able to click on the last secondary city zones and build other than the first two) and unlike previously, this doesn't just affect the HALO world. I find 3-4 secondary city zones with 6 slots to be the usable limit, using BPVR Single Row Mode.
So something funky is definitely happening, unfortunately I am unable to further test this at the moment. Anyways this is just me "speed checking".
while if i use your mod with say only 12 slots, there's a big open space/gap under the city's 12 slots before the 3 districts, and i'd have to use the 24 slot version to fill it.
I only don't want to use the 24 slot version, because it'd be so dramatically unbalanced. I try to keep my experience relatively vanilla because the player is already much stronger than the AI, so i don't want to further widen that gap by using a ton more building slots.
But at the same time, i just hate that gap, the vanilla view is nice and compact, by comparison. A version of the mod designed only for the 12 slots for the main city, and say 3-6 slots on specializations so that everything fits without big open spaces would be perfect. However i understand if that is not something you want to bother with
Me personally, i like the slots and everything being compact, no big plots of empty space, and i don't want to just completely fill it with building slots i'll never use to fix this. I want more building slots, but i don't want like 30 because it's so dramatically unbalanced that way, and i also don't want this wide open space because i only want like 2 rows of building slots.
Is there a way to trim the extra space so it's more in line with vanilla? Or if you can make a variation that closer reflects this? I understand if you do not have the time or desire to do this, but i wanted to ask anyways. Thank you for your time
Thank you for all your hard work. All your mods work jut fine for me.
But: it also appears to work ok when I start a new game with my full mod load.
(only one quick test each - I did not progress those)
so, I built a clean / vanilla start save.
no mods, saved on "day one".
Then I enabled only the following: UIOD, BPVR base, your "Enhanced Urban support", City 18 slots, City 5 zones, Zone 6 slots.
first load: it works ok, I can build specialization on zone 3+4
reload the clean save: it does NOT work for zone 3+4
reload again: it doesn't work for zone 3, but works for zone 4
reload again: it works for both zones 3+4
reload again: it doesn't work
so, it can work - but not always.
I've also noticed on my current main save with dozens of colonies, that on some cities I sometimes do get the option for one zone - but most often, not.
(sorry, maybe that's what the others meant)
yep, another "duh! RTFM" moment for me....
Originally I had "BPVR - Zone Single Row Mode" at the end.
Moving it to directly after the base "BPVR - more build slots" fixed it.
So, this seems to work
...
BPVR - more building slots (base)
BPVR - Zone single row mode
BPVR - City x slots
BPVR - City x Zones
BPVR - Zone x slots
BPVR - compatibility
....
seems to be my modpack
不过地产模式的槽位不是在星球界面点右下角的地产就能看见吗?
不过是要先点开外国的星球界面,本身是巨企然后建立分部,或者对方是自己的附庸才行
原来的地产建筑槽位mod的逻辑好像包括了直接增加基础开启的地产格数量,也就造成了即使条款里宗主国地产数量是0也能造建筑
而且原mod好像只是不能显示出多于4个的格子,但AI还是可以造超过4个的建筑
还是说原来的地产建筑槽位mod显示效果没问题?
When you colonize a new world, it'll disappear within a couple days. I did some checking, turned mods on and off on my list and this is the one.
My load order for the bpvr mods at the bottom of the list as follows.
BPVR - More Building Slots
BPV Reborn - Zone Double Row
BPVR - City 3 Zones
BPVR - City 12 Slots
BPVR - Zone 6 Slots
BPVR - Compatibility Patch ( I have Gigastructures)