RimWorld

RimWorld

Nomadic Carts
23 Comments
4D 18 Oct @ 6:42pm 
@Pasaway
Parts, but you need to man them still
Pasaway 15 Oct @ 11:31am 
How cool? Are the animals part of the "vehicle" or do you actually need animals to pull the carts?
Rimithy 5 Oct @ 12:45pm 
This changes everything. I can finally vanlife the Rim.
quindao 3 Oct @ 7:17am 
check technical map vehicles for a high tech alterantive to this
VoidFP68n 3 Oct @ 5:04am 
Is there any high tech alternative?
Panic Puffer  [author] 3 Oct @ 4:44am 
I thank you all so much for your enthusiasm!

@WLS @TwistedRuse Good idea! Passenger seats have been added today :)
Lord Hengar 2 Oct @ 8:40pm 
Yes! I've wanted a way to play nomads that didn't require spaceflight or constantly building a new temporary base.
pillbug2 30 Sep @ 9:55pm 
Very cool mod
TwistedRuse 30 Sep @ 12:12am 
@Lexator did you try to save and reload to see if they can move on the bridges? I couldn't drive mine across deep water bridges until a reload, but it worked fine after a reload.
Guest Star Dummy 29 Sep @ 10:40pm 
Could we get a patch for Medieval Overhaul components? Alternatively, just swap out components for steel in the blueprint?
Lexator 29 Sep @ 10:38pm 
Speaking of paths. I tried building a wooden bridge to make a path, but it doesn't seem to work. Does this mod use bridges as a path so the cart can move across water?
Lexator 29 Sep @ 10:37pm 
Cool mod. Just don't make the same mistake I did and start a colony in a tileset with puddles everywhere (Odyssey). The cart has no path to exit the map that way. Lol
Quartino 29 Sep @ 3:29pm 
"We have a gravship at home."
The gravship at home:
The FIRST thing I thought when I saw the humanlike pawn only map vehicles was think "Man, why can't I have horses pull these?"
Koilawakinni 28 Sep @ 2:36pm 
I love tribals, but there's so few content about them 3:
TwistedRuse 28 Sep @ 12:46pm 
Perfect, genuinely wanted something like this so bad. I've never used a vehicle before cuz none have ever been so in line with my playstyle. It even works with my 600 mod list!


So my only suggestion to improve this would be a tribal style "passenger seat" so you have the option of putting pawns on the cart instead of forcing everyone to walk behind it until you research the advanced passenger seats.

Also, in my testing I discovered you should not warp pawns in or out of the cart.

Using Character Editor's teleport function deleted all their gear and clothes.

When I tested further using a pawn casting farskip, it deleted the pawn being skipped entirely! So maybe make a note somewhere about not warping pawns or you might lose them (or their gear)

But again, great mod and thanks for making it!
Snuggl 28 Sep @ 3:44am 
Great mod :)

@WLS: Just leave the other pawns inside the cart, on their platforms, i suppose.
SunKing 27 Sep @ 8:42pm 
Sick Great mod for my new nomatic playthrough
Joiy 27 Sep @ 8:03am 
is there a way to have more than 2 people travel with the cart?
oinko sploinko 27 Sep @ 12:59am 
very cool
hamed91211173 27 Sep @ 12:03am 
doing raid in style nomadic version :steamthumbsup:
FrufLukas 26 Sep @ 2:49pm 
Oh yea, we hittin the origon trail with this one
DickHardly 26 Sep @ 1:42pm 
Great idea, can't wait to try it out!