Garry's Mod

Garry's Mod

More Kill Icons
70 kommentarer
Gorden fishman 8 okt @ 11:15 
Gorden fishman aproved:gordon::steamthumbsup:
Alxy where are you? :alyx:
Freef  [skapare] 8 okt @ 9:48 
Default prop kill icon isn't altered, it's even expanded to more entities
Fishstick 7 okt @ 13:57 
id perfer dying via toilet lol
DIAVOLO 7 okt @ 12:16 
топ
10sm peek//RuKaBLOOD 7 okt @ 10:48 
okak
XxxLETMECOOKXxx 7 okt @ 4:38 
fish
indeepj 6 okt @ 11:43 
nope, still not sure why it isnt changing phases though
indeepj 6 okt @ 11:40 
oh wait did this somehow break the death angle?
holberry20 6 okt @ 11:07 
again idk why it happened
holberry20 6 okt @ 11:07 
lets hope so
jakeplayzgames 6 okt @ 10:45 
cool mod showcase i made https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3581915764 (you shoud try the mod)
Freef  [skapare] 6 okt @ 10:20 
Thanks again a ton! The issue is now fixed for good.
holberry20 6 okt @ 9:58 
yeah it happened when i hopped onto the rp_stardestroyer_infinite
Freef  [skapare] 6 okt @ 9:20 
That's really strange, I thought I'd done everything to fix that issue. I updated the mod again to make sure the error won't be thrown. Thank you for the report!
holberry20 6 okt @ 9:16 
[More Kill Icons] lua/autorun/server/trigger_hurt_killicon.lua:16: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. v - lua/autorun/server/trigger_hurt_killicon.lua:16
3. unknown - lua/includes/modules/hook.lua:102
Батоша 6 okt @ 7:15 
имба
Orane 6 okt @ 5:59 
11111
zangao 6 okt @ 2:39 
111
Palytch75 5 okt @ 22:23 
Вау
Mr. Companion Cube 5 okt @ 10:20 
niiiiiceeee
gigachadik6#oldrust 4 okt @ 21:59 
круто
Vik-16 4 okt @ 12:26 
👌
phyzyx 4 okt @ 11:07 
ahahaha i was one of the ogs who downloaded this like right after it got made
radrigass8 4 okt @ 9:04 
1
хач 4 okt @ 8:14 
1
LoganBEST 3 okt @ 19:41 
sick, the game needed more of these anyways
CosmiK 3 okt @ 17:14 
small revelation my ancestors threshed wheat to kill time
Freef  [skapare] 3 okt @ 12:43 
I see. I added a check to the server hook that the override will only apply to living things. Also, the error you reported was fixed yesterday, which is probably why I couldn't reproduce it
Collapse 3 okt @ 12:11 
çok iyi
NextKurome76TheSoldier 3 okt @ 12:02 
and the breakable doors script having the doors take damage when they are inside what was supposed to be an trigger_hurt (had to fix this in my addon), and the error i reported on the 2nd page also appears on gm_mountainresort_night when you touch the ignited torches
Freef  [skapare] 3 okt @ 11:58 
Unfortunate, but I don't think this will cause trouble other than for OP Nextbots
NextKurome76TheSoldier 3 okt @ 11:26 
checks inside EntityTakeDamage hooks for trigger_hurt classes become non functional and claim trigger_hurt_morekillicons as attacker, making it difficult to exclude things from being damaged by hurt triggers in this case
Natsenko. 3 okt @ 7:57 
Quality of life at its finest
Xx jim xX 3 okt @ 0:05 
now i can smash someones skull to cream and have them actually break theri skull.i can also die by reckless driving now!
中国玩家到处一游
squakE chicken 2 okt @ 19:39 
train
Charmyzard 2 okt @ 17:51 
Always bugged me.
Savior of the Earth :steamsunny:
Vincent 2 okt @ 16:15 
nice addon dude :spyro:
acm1378 2 okt @ 13:47 
Hey @freef
acm1378 2 okt @ 13:47 
what is that @freakydocomnpy
GustavML 2 okt @ 9:21 
Very good!
YugoMan 1 okt @ 22:32 
you know what that means!
FISH
Raisin 1 okt @ 19:54 
this is dope
CaliforniaEAS 1 okt @ 18:51 
does it support Lambda Players?
Lil-la-roo1 1 okt @ 16:43 
hi :D
sweete0614 1 okt @ 15:42 
*devs*
sweete0614 1 okt @ 15:42 
ah thanks not a lot of dev respond that fast!
Freef  [skapare] 1 okt @ 15:07 
Thank you my G, I put in an extra nil check to avoid this issue.
@sweete0614 Maps can use a (lethal) train brush. That's what the icon is for
sweete0614 1 okt @ 15:02 
whats the train for?
NextKurome76TheSoldier 1 okt @ 14:46 
[More Kill Icons] lua/autorun/server/trigger_hurt_killicon.lua:16: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. v - lua/autorun/server/trigger_hurt_killicon.lua:16
3. unknown - lua/includes/modules/hook.lua:102 (x2)

also this error occured when i was inside a trigger_watery_death, i suggest adding an IsValid check always for attacker getters