Garry's Mod
More Kill Icons
50 comentarios
gigachadik6#oldrust hace 10 horas 
круто
Vik-16 hace 20 horas 
👌
phyzyx hace 21 horas 
ahahaha i was one of the ogs who downloaded this like right after it got made
radrigass8 hace 23 horas 
1
хач 4 OCT a las 8:14 
1
LoganBEST 3 OCT a las 19:41 
sick, the game needed more of these anyways
CosmiK 3 OCT a las 17:14 
small revelation my ancestors threshed wheat to kill time
Freef  [autor] 3 OCT a las 12:43 
I see. I added a check to the server hook that the override will only apply to living things. Also, the error you reported was fixed yesterday, which is probably why I couldn't reproduce it
Collapse 3 OCT a las 12:11 
çok iyi
NextKurome76TheSoldier 3 OCT a las 12:02 
and the breakable doors script having the doors take damage when they are inside what was supposed to be an trigger_hurt (had to fix this in my addon), and the error i reported on the 2nd page also appears on gm_mountainresort_night when you touch the ignited torches
Freef  [autor] 3 OCT a las 11:58 
Unfortunate, but I don't think this will cause trouble other than for OP Nextbots
NextKurome76TheSoldier 3 OCT a las 11:26 
checks inside EntityTakeDamage hooks for trigger_hurt classes become non functional and claim trigger_hurt_morekillicons as attacker, making it difficult to exclude things from being damaged by hurt triggers in this case
Natsenko. 3 OCT a las 7:57 
Quality of life at its finest
Xx jim xX 3 OCT a las 0:05 
now i can smash someones skull to cream and have them actually break theri skull.i can also die by reckless driving now!
亮亮博世【笑面教授】 2 OCT a las 20:03 
中国玩家到处一游
squakE chicken 2 OCT a las 19:39 
train
Charmyzard 2 OCT a las 17:51 
Always bugged me.
Savior of the Earth :steamsunny:
Vincent 2 OCT a las 16:15 
nice addon dude :spyro:
acm1378 2 OCT a las 13:47 
Hey @freef
acm1378 2 OCT a las 13:47 
what is that @freakydocomnpy
GustavML 2 OCT a las 9:21 
Very good!
YugoMan 1 OCT a las 22:32 
you know what that means!
FISH
Raisin 1 OCT a las 19:54 
this is dope
CaliforniaEAS 1 OCT a las 18:51 
does it support Lambda Players?
Lil-la-roo1 1 OCT a las 16:43 
hi :D
sweete0614 1 OCT a las 15:42 
*devs*
sweete0614 1 OCT a las 15:42 
ah thanks not a lot of dev respond that fast!
Freef  [autor] 1 OCT a las 15:07 
Thank you my G, I put in an extra nil check to avoid this issue.
@sweete0614 Maps can use a (lethal) train brush. That's what the icon is for
sweete0614 1 OCT a las 15:02 
whats the train for?
NextKurome76TheSoldier 1 OCT a las 14:46 
[More Kill Icons] lua/autorun/server/trigger_hurt_killicon.lua:16: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. v - lua/autorun/server/trigger_hurt_killicon.lua:16
3. unknown - lua/includes/modules/hook.lua:102 (x2)

also this error occured when i was inside a trigger_watery_death, i suggest adding an IsValid check always for attacker getters
Freef  [autor] 1 OCT a las 13:42 
Done :)!
Concon 1 OCT a las 13:25 
will you add a kill icon for the fists weapon?
Freef  [autor] 1 OCT a las 11:18 
@LandMass Would love to, but I'm not aware of the game having a dedicated radiation entity
LandMass 1 OCT a las 11:11 
Could you add the radiation symbol?
Freef  [autor] 1 OCT a las 11:05 
Awesome, then it was worth adding it
NextKurome76TheSoldier 1 OCT a las 10:48 
i do use env_spark as attacker and have the attacker be the entity itself for one of my published scripts
That viking who procrastinates 1 OCT a las 10:17 
cool
Freef  [autor] 1 OCT a las 10:10 
Thanks! Yeah, I did use env_spark as base for electricity-based icons, but I don't personally know any scenario where that does damage, let alone has a valid attacker.
Also, I'm grateful for your tip with func_pendulum. I'm gonna update the mod and include it, maybe with a wrecking ball icon
NextKurome76TheSoldier 1 OCT a las 10:02 
sounds good by me, i do like these more, brings me to my second question, does it support things like env_spark and func_pendulum?
Freef  [autor] 1 OCT a las 9:43 
Hey Kurome! Depends on how you'd define it. I just used it with Bill's. Both icon mods work, but any of my set icons override his. As long as the other mod doesn't have the same lua file (morekillicons.lua) the killicons will be "mixed" depending on load order.
NextKurome76TheSoldier 1 OCT a las 9:32 
does it still work in tandem with bills to cover the other remaining icons?
Freef  [autor] 1 OCT a las 9:32 
@pimentel89.denise Correct, works on the HL2 coast maps
THE MAN OF $ЕХ 1 OCT a las 8:39 
door stuck
pimentel89.denise 1 OCT a las 5:09 
Does the fish icon mean died by leeches?
Ninja 1 OCT a las 4:36 
Gaming icons
LandMass 1 OCT a las 1:01 
Just like Team Fortress 2.
Freef  [autor] 28 SEP a las 13:54 
NO WAY! The Billinator himself!!! Love the effort you put into your addon :D! Really didn't think you'd see this, now I feel kinda bad lmao.
Also, you're right, I think trigger_hurt isn't working because it usually has no attacker, so it gets supplemented with the self death one. Thanks for the report, I removed it with the description
TheBillinator3000 28 SEP a las 11:14 
Also, the trigger_hurt isn't working. Not sure if I'm killing NPCs wrong with it or not.
🙃
TheBillinator3000 28 SEP a las 11:12 
This is a good lightweight. I can understand not liking some of my designs for some of my kill icons. Iconography is not my strong suit. lol.

As for the overkill, I am not sorry. :)
god of reailty 28 SEP a las 2:13 
brutal