RimWorld

RimWorld

Schedule Presets
31 Comments
RockPaperRemote  [author] 6 Oct @ 5:41pm 
@吕小布 I couldn't replicate your issue. How many presets did you have?
吕小布 6 Oct @ 6:52am 
A bug was found. When I customized various sleeping and working hours presets, and when I saved them, I re-entered the game. All of these custom presets disappeared.
RockPaperRemote  [author] 1 Oct @ 10:51am 
@Davinci I pushed another quick fix.You should now be able to bring their windows up again despite using mine via the hotkeys. Take it for a spin and let me know what you think.
Davinci 1 Oct @ 8:58am 
Another mod interaction I've noticed; with the mod "moody", when I open any of the schedule presets windows, moody disappears, and I have to reload my save to get it to come back. The moody builtin keybinds for hiding and displaying the window won't work to bring it back.
RockPaperRemote  [author] 30 Sep @ 3:50am 
The new mixed presets feature has been added, as well as hotkeys to open any of the windows. Power users, this update is for you! I recommend watching the updated video to see everything you can do!
RockPaperRemote  [author] 29 Sep @ 7:17pm 
@Davinci Yeah, as long as the time slot doesn't conflict with the preset you're using, whatever is there prior will stay there
Davinci 29 Sep @ 6:43pm 
Thanks for the quick fixes! One thing I noticed, I had been using a default standard schedule with just 2 recreation blocks added before the sleep blocks. I tested the changes by adding the biphasic sleep schedule to all pawns, and it works, but it left the recreation blocks. Is that intended?
RockPaperRemote  [author] 29 Sep @ 11:59am 
@Davinci I pushed a quick fix for the issue you were having. There should be a fractional momentary hiccup when you click a preset for the first time, but after that, you shouldn't see it anymore and everything will behave as normal. I can't do much about the position of their buttons though. Probably within the next 24 hours, the next update should be out that adds mixed preset types, and probably my Areas Reworked mod as well.
RockPaperRemote  [author] 29 Sep @ 10:49am 
@Davinci I'm in the process of working on creating mixed presets. While I work on that, I'll look into your issue. It's definitely a compatibility issue with that mod though.
Davinci 29 Sep @ 10:12am 
I added this to a save and when I click a preset, nothing happens. I have tried all the different preset categories, and mixtures of all pawns and single pawns, and no schedule is applied. There is nothing in the log file at all regarding the attempt. I am using better pawn control, which does modify the schedule tab to add it's own button. I wonder if that's a compatibility issue?
RockPaperRemote  [author] 29 Sep @ 3:47am 
@Vril This mod doesn't add any new schedule types. It's basically a wrapper to automate scheduling via presets, and uses Vanilla scheduling logic.
Vril 29 Sep @ 3:36am 
@RockPaperRemote, so it doesn't force job type, but it toggles priority to 1 like the schedule everything mod, so if there's nothing to craft, the pawn will do something else?
RockPaperRemote  [author] 29 Sep @ 3:30am 
@Vril That's a question that I'm not able to answer with 100% certainty since this mod is essentially just toggling time spots automatically instead of manually. Any mods that add extra schedule types (like crafting from Schedule Everything!) would follow whatever behavior they've defined in their mod.
Vril 29 Sep @ 3:21am 
Let say i assign my pawns to crafting schedule and there's nothing to craft, would they do other jobs according to their work priority or will just wander around doing nothing?
blackendpizza 28 Sep @ 11:40pm 
my god Ludeon needs to hire you to redesign all their ugly ass menus. This looks so nice.
RockPaperRemote  [author] 27 Sep @ 7:46am 
@Squishyjellyfish No don't worry about it, you're not being a pain at all. From my quick testing, it seems to work with no issues.
Squishyjellyfish 27 Sep @ 7:37am 
don't want be a pain but does it work with Chronos Pointer - Schedule Menu Enhancement mod?>
RockPaperRemote  [author] 27 Sep @ 7:02am 
@Squishyjellyfish I live to serve!
Squishyjellyfish 27 Sep @ 6:44am 
Thnak you!
RockPaperRemote  [author] 27 Sep @ 6:30am 
@ggfirst Glad to hear you think so. Sad to hear you're on 1.5 though. :/
ggfirst 27 Sep @ 6:15am 
FANTASIC MOD. shame i am still playing 1.5mm
RockPaperRemote  [author] 26 Sep @ 8:48pm 
@Rolltide I've added a video so that everyone can see the mod in action! Hope it makes things a little more clear!
RockPaperRemote  [author] 26 Sep @ 7:56pm 
@Rolltide I was actually thinking the exact same thing. There should be one up pretty soon.
Rolltide 26 Sep @ 7:50pm 
Just a suggestion. Would be awesome to see video of this mod in action to get a better idea what this mod can do.
RockPaperRemote  [author] 26 Sep @ 12:23pm 
@Squishyjellyfish Modded schedule types are now fully functional! Any mod that adds TimeAssignmentDef will automatically work, including Schedule Everything!
RockPaperRemote  [author] 26 Sep @ 8:04am 
@Squishyjellyfish I'll see what I can do!
Squishyjellyfish 26 Sep @ 5:09am 
can you add compatible with schedule everything?
RockPaperRemote  [author] 26 Sep @ 3:49am 
@Birisi Glad you like it!
Birisi 26 Sep @ 3:37am 
neat mod
RockPaperRemote  [author] 26 Sep @ 1:27am 
@Croctus I'm glad to be of some help!
Croctus 26 Sep @ 12:57am 
This is great. Always a chore to redo the biphasic and triphasic schedules again and again so thank you.