Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Siege Of Fort Slava [Last Stand Map]
37 Comments
Varlun 6 Oct @ 5:57pm 
Would be nice to see a future update or map that does utilize that turret, would be very fun
Hetzer 6 Oct @ 5:20pm 
If you are willing a underground fortress would be awesome.
Destin  [author] 6 Oct @ 4:20am 
@Varlun that unit doesnt work properly in the last stand mode or any MP mode unfortunately
Varlun 5 Oct @ 10:42pm 
How do I get to that battleship turret?
Endoo' 5 Oct @ 1:23am 
peak after peak :steamthumbsup::gordon::zombiethumbsup: cinema
Pusillanimous Kiwi 3 Oct @ 6:48pm 
I don't have the airborne or jubile and have no issues
Destin  [author] 3 Oct @ 12:30pm 
@the doctorpl898 it might work without, im not sure as theres no way to test it on my end but the devs require maps with dlc assets to require dlcs
the doctorpl898 3 Oct @ 12:25pm 
Do you NEED any of the DLCs or is it launch able even without?
SCOOBY DOO 3 Oct @ 1:50am 
really good map i like it
Detailed as fuck good map please download
Destin  [author] 1 Oct @ 4:51pm 
@980713larry update the mod, i added the extended version for germany. enjoy
980713larry 30 Sep @ 5:36pm 
Thank you! I really love this kind of straight-line defense terrain, and your maps are exactly this style.
Destin  [author] 30 Sep @ 5:23pm 
@980713larry i can add more hill terrain between the spawn and the frontline to protect the ai a bit i fthat helps
980713larry 30 Sep @ 5:23pm 
Thank you very much, especially for the daytime and German versions. I really appreciate it, and I’ll definitely keep following your work.
Destin  [author] 30 Sep @ 5:22pm 
@980713larry i dont think i can make it a 1000 units longer as that alone is more length than my biggest map but i can add 2 or 3 times the current distance from enemy spawn to the first line of defence
Destin  [author] 30 Sep @ 5:17pm 
@980713larry all good, i will try to add an extended map version but tell me for which faction would you prefer and what weather option as i will only make it for 1 since it would take a lot of time for the other versions
980713larry 30 Sep @ 5:07pm 
I'm sorry if this causes you any trouble, but this is one of the few maps I truly find very enjoyable.
980713larry 30 Sep @ 5:05pm 
@Destin Hello, by “1000 units” I mean the same units used in the map editor (e.g., 500×500). Without the mod, artillery range is ~200 units; with it, ~1000 units. Also, the fortress artillery issue was my mistake due to faction limits — sorry for the confusion.
980713larry 30 Sep @ 5:02pm 
@Destin Hello, I would like to clarify what I meant by the 1000-unit distance.
When manually operating the artillery in third-person overhead aiming mode, the reticle shows a range value. Without the range-extension mod, the artillery range is about 200 units. With the extension mod installed, it becomes about 1000 units. This is the distance I was referring to.
If my explanation is still unclear, please let me know and I’ll try to describe it in more detail.
Also, regarding the artillery inside the fortress: I realized that the issue is actually related to faction limitations, so that part was my oversight. My apologies for the confusion.
Thank you very much.
Destin  [author] 30 Sep @ 4:37pm 
@980713larry if you can provide an example picture using my map how much distance exactly is a '1000' units and tell me which map version to add an extended version for as it would take too long for all of them then i will add that one.
i dont know what you are referring to regarding the artillery thing as i made sure each faction has atleast 1 dedicated artillery gun up on the hill
980713larry 30 Sep @ 4:22pm 
Hello, could you please move the attackers’ spawn point 1000 units further back?
I have a range-extension mod installed, so attackers are immediately focused and destroyed as soon as they spawn. Although they have spawn protection during which I cannot do anything, after the protection ends destroyed armored units become stuck at the spawn point.
Secondly, there are no artillery pieces inside the fortress and it is not possible to construct any there.
Thank you.
Destin  [author] 30 Sep @ 4:08pm 
@Doorlock add me on steam i will help u out in the dms
Doorlock 30 Sep @ 4:05pm 
Do you have a more in depth tutorial on how to add the spawn menu? I am confused and stuck.
Destin  [author] 30 Sep @ 3:25pm 
@Carusu a lot of works needs to be put into learning how to set up the frontlines mode to make it play well and i just dont have the time for that but i encourage you to ask other modders with more knowledge about that and see if they would take up that task, sorry.
Carusu 30 Sep @ 3:07pm 
make a frontlines versions please the map is cool
Destin  [author] 30 Sep @ 11:05am 
@StrasserL i dont know how to make conquest versions but i encourage you to reach out to modders with more experience in that and ask if they want to convert my maps as im okay with it
StrasserL 30 Sep @ 10:38am 
BTW is it possible to use this map for conquest one day? As in having it be the enemies final defensive map
乐用心 29 Sep @ 5:31am 
GOOOOOOOD
Gucci Gumby 28 Sep @ 1:26pm 
Best one yet & great work! Really like how there's less defense assets, but just enough to keep things fun, interesting and realistic - keep going this route.
Nirotheolu 27 Sep @ 1:46am 
Peak
Dal 26 Sep @ 6:48pm 
hype :kcdgkw:
rpm2740 26 Sep @ 6:05pm 
I NEED MORE
Daley 26 Sep @ 7:24am 
THE LEGEND RETURNS
Destin  [author] 26 Sep @ 5:18am 
@Mad0Dude sure, i added a pic of the minimap towards the last few pics
Mad0Dude 25 Sep @ 11:29pm 
New Destin Map? never clicked so fast in my life.

BTW, is it possible to add the minimap into the screenshots?
Cvlsoldier 25 Sep @ 5:57pm 
Love the map by the way. Looks awesome!
Cvlsoldier 25 Sep @ 5:57pm 
This map would make a good Chinese fortification for prewar Fallout.