Left 4 Dead 2

Left 4 Dead 2

The Faster [VScript]
44 Comments
Weenie Hut Jr. 10 Oct @ 5:59am 
Can you do one with the jockey for the children? :)
CBOLλ 10 Oct @ 3:01am 
I think its to balance things out, the faster is pretty damn strong, although i still think it needs some revision, its pretty fun to play with.
𝓩o𝔃o 7 Oct @ 7:56pm 
I am obviously aware, but why are they map wide? Makes my ears hurt and I can never tell where it's coming from or it's distance. Granted it isn't hard to kill but again, it's still killing my ears.
Alxniw  [author] 6 Oct @ 10:32am 
@𝓩o𝔃o the sounds are map-wide (heard everywhere)
𝓩o𝔃o 5 Oct @ 3:27pm 
Why does it play the sounds globally? Map wide? as LOUD as possible?
Alxniw  [author] 2 Oct @ 10:06am 
Neat ^ ^
Natsenko. 1 Oct @ 11:47pm 
I love how chaotic this is
Panti 27 Sep @ 5:34pm 
freaky gilf
Alxniw  [author] 27 Sep @ 5:28pm 
yh It's only 3MB
CBOLλ 27 Sep @ 4:55pm 
Really? but dude this is awesome!
Alxniw  [author] 27 Sep @ 4:16pm 
The lightest VScript I've ever made
CBOLλ 26 Sep @ 6:38pm 
dude, ur are THE goat!
BananaSauce 26 Sep @ 2:15pm 
ah okay, thanks
Alxniw  [author] 26 Sep @ 2:10pm 
It's the same result but it saves you an extra step
Alxniw  [author] 26 Sep @ 2:09pm 
After you read it keep in mind that is better to use snd_rebuildaudiocache in the main menu rather than ingame
Alxniw  [author] 26 Sep @ 2:06pm 
@BananaSauce I left a comment about that topic a while ago in Natsenko's Meatwall https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3544093341 you can find it on page 6
BananaSauce 26 Sep @ 1:50pm 
hey how hard was it to add custom sounds? is there guide of some sort or did you just wing it?, i wanna try adding custom sounds to my mods but i have no idea how
Alxniw  [author] 26 Sep @ 1:22pm 
but anyways I'm grateful ^ ^
Alxniw  [author] 26 Sep @ 1:19pm 
@BananaSauce practically, the conversion delay and bleeding mechanics were the parts I borrowed from Crimson's code, aside from the base code itself. I did this to save time (it literally took me a long time doing this the first time with Slenderman and another vscript that I haven't published yet )and because I was trying to implement compatibility effectively (tho I didn’t succeed in that). And ofc, Nightmare is compatible with all Tank VScripts up to now. Now that I think of it I will add that info to the description.
BananaSauce 26 Sep @ 1:01pm 
@Frost Byte ah i see, okay i was a bit confused since i saw you copied my code(atleast i think you did lmfao) about the conversion delay thing but the the crimson head as you said sometimes shared the fasters sounds, also i just wanna confirm but is the nightmare mod compatabile with my mods aswell or no?
Alxniw  [author] 26 Sep @ 12:57pm 
@BananaSauce yes in a way. I added this line of code for compatibility: "if ("IsCrimson" in player.GetScriptScope() && player.GetScriptScope()["IsCrimson"] == true)" so both Crimson Head and Faster can coexist and sometimes Faster spawns alongside the Crimson Head but there is a small bug and that is that the Crimson Head shares Faster's sounds.
eh, I can live with the custom SI still having the og SI's modded voices
BananaSauce 26 Sep @ 12:26pm 
hey is this compatible with my crimson head mod?
Alxniw  [author] 26 Sep @ 10:07am 
tbh I managed to play the meatwall_introduction.wav when the meatwall spawns with a little tweaking so It's not impossible
Alxniw  [author] 26 Sep @ 10:05am 
@Joukii Natsenko said that it needs a little bit of tweaking since it's still a BETA and they're currently unused
Joukii 26 Sep @ 9:59am 
Meatwall have custom sounds and music inside its files.
it have something inside to make it play,but it doesnt...
have no idea why.(thought was impossibility)
Alxniw  [author] 26 Sep @ 9:50am 
@Joukii Some VScript Custom SI are different and can have no custom animations nor sounds
Alxniw  [author] 26 Sep @ 9:48am 
@Joukii To check if a VScript Custom Special Infected has custom sounds and animations, look for a sound folder inside the .vpk file of the mod containing its respective sound files along with a sound.cache file, and an animations.mdl file inside the models folder. If these are present, it means the Custom SI has custom animations
Joukii 26 Sep @ 9:43am 
I have no idea how they work.
tested the Rng testing maps.
faster sounds play on all the others alt hunters,Base hunter is the only one with the same sounds.
Bananasauce infected spawn first as the custom special infected and later they turn into base infected or keep the custom special.
natsenko start as the base Special and it changes to the custom or stay as base.
I have no idea why everything is so diferent.
Joukii 26 Sep @ 9:39am 
literally every other Vscript special infected mod i saw have no Original animations.
or custom sounds,Or custom Tank music.
Alxniw  [author] 26 Sep @ 9:37am 
@Joukii the truth is that VScript Custom Infected can have unique (custom) animations or use the same animations as the original special infected they're based on, for example: Merasmus, Slenderman and the Sentry Buster have their unique animations, while other vscripts use the original animations in the game, and if you install a mod that changes the animations for the original SI it won't affect the animations of the VScript Custom Infected since they're independent in that matter, unlike RNG Infected since they depend on the original animations.
Joukii 26 Sep @ 8:01am 
true,but that way you cant have unique animations to them.
Alxniw  [author] 26 Sep @ 7:41am 
@Joukii yh I also used RNG to have more than 1 SI model but those infected won't have the abilities and characteristics that make the VScript Custom Infected stand out.
Alxniw  [author] 26 Sep @ 7:39am 
@Joukii the whole point of this vscript mod is to not interfere with the originals SI, and "Faster have the faster sounds,and hunter uses the hunter sounds" is practically out of the question cuz if you mute the hunter, faster will only user her sounds as I said before but this is a bad idea cuz the hunter will be silenced and the goal is to not mess with the originals special infected. but it depends on you whether you install a mod that mutes the hunter or not. imo it's ok that the custom infected share the original sounds sometimes
Joukii 26 Sep @ 7:33am 
I dont understand much else about it,but I was studying Rng mods and all the new SI vscript addons,I think the best way would be to make something like the rng mods,and make a hunter that is just base hunter(everything the same),and so add faster there as the second rng.
at least thats what im understanding.
Joukii 26 Sep @ 7:29am 
@Alxniw Was not this the idea?
Faster have the faster sounds,and hunter uses the hunter sounds?
Alxniw  [author] 26 Sep @ 7:09am 
@M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d If you change hunter's sounds with another mod it will also change the ones that the faster is using but won't change faster's characteristic sounds, the same applies to the other vscript mods that add new enemies: they depend on the sounds of the SI they're based on. So if you're using a Mordecai mod that replaces The Smoker, Slenderman will also sound like Mordecai from Regular Show but will conserve his unique sounds like static and jumpscare, etc. And the same applies with the faster with the hunter, nightmare, merasmus, meatwall with the tank, and so on and so forth.
Alxniw  [author] 26 Sep @ 7:07am 
@Joukii Muting the Hunter will cause the Faster to use only her own unique sounds, since she shares the Hunter's sound set.
Hey I'm curious. Will this mod as well as your other custom nightmare SI conflic with mods that change the hunter's sounds and music and that?
Joukii 25 Sep @ 10:21pm 
Maybe the way to fix Fasters and hunter sound was to make base hunter sound mute(no sound at all),and put a new one over it to hunter and faster.
Idk if it works,but in my head it make sense.
Kали 25 Sep @ 3:21pm 
pls create the volatile from dying light too
Kали 25 Sep @ 3:19pm 
peak
Alxniw  [author] 25 Sep @ 11:33am 
@HIPPO I've been testing and hunter does spawn but a little, so I'm gonna try to adjust the code since a found some bug while a was reading it but it's not a major bug. And ofc Faster has her unique sounds but also shares Hunter's.
HIPPO 25 Sep @ 6:15am 
'Hunter' doesn't come out, only 'faster'

'hunter''s voice is heard when you kill the 'faster'