MADNESS: Project Nexus

MADNESS: Project Nexus

𝘕𝘌𝘖𝘍𝘜𝘛𝘜𝘙𝘌
16 Comments
Synthc4t  [author] 13 Oct @ 2:21am 
to defeat VOCOM Juggernauts, you need to remove the obstruction between their armor plating and the weakpoint that allows for you to destroy their armor with C7#. my suggestion: try heavy swings with melee weapons.

also, the bug you encountered in the later waves is likely due to using improvised weapons executions and throwing melee/ranged weapons at enemies. due to the sheer length of the stage, i would recommend trying to keep doing anything like that to a minimum.
the evil barber 12 Oct @ 4:15pm 
Very enjoyable mod, I love the difficulty this one brings even with absurdly powerful C&O origins, definitely one of my favourite mods that obviously had a lot of passion put into it.

Although at waves 18-23 the C7's seemed unable to explode the armored corpus of the juggernauts, this might just be me being stupid but attempting to execute with C7 in hand will not do anything. But instead the juggernaut will do it's normal counter-execute attack, unless you're supposed to go about it in a different way I don't know how it's possible to kill the Juggernauts without a cheat menu. Apologies if there was a proper way to do this that didn't involve executing.

Additionally, for any reason, I became completely immune to any ranged weapon on wave 23 and later on in that wave all of the enemies became immune to unarmed? Maybe it has to do with me playing as the Carnivore origin from C&O. But it is quite a strange bug I ran into.
Synthc4t  [author] 10 Oct @ 8:29am 
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a_miste_man 9 Oct @ 10:38pm 
fun fact! me and Synthc4t were in a VC together and she told me the backstory about how this came to be. all i gotta say is:

Thanks a lot, Neo... THANKS A LOT.
Synthc4t  [author] 9 Oct @ 4:07pm 
oh, the breachers (and respective variants) SHOULD be dropping C7# instead of C4, i'll look into that real quick
Ben Juan 9 Oct @ 2:02pm 
CriticalHitOnMyEx. to be fair, it's clear that this stage is meant to not be even remotely fair, no matter what
Ben Juan 9 Oct @ 1:56pm 
damn my grammar really was off on the second comment,
Ben Juan 9 Oct @ 1:54pm 
i for got to mention, all this if from wave 23
Ben Juan 9 Oct @ 1:54pm 
after 10 death and 3 crashes by memory overload, i think i founded the unbeatable part, i don´t know if is intentional or not, but the unites that drop you explosives only drop you C4, wich is useless against the Juggernaughts bc C7 is needed to tear od their armor,i think i only option here if that issue is intentional is to be lucky with the possitioning and drop the Juggernaughts to the pit
CriticalHitOnMyEx 9 Oct @ 11:08am 
dgfdhdjrjkdkdkuyuikdwfyidwyrwyir



BULLSHIT
Synthc4t  [author] 9 Oct @ 10:25am 
yep! in fact, it's actually possible to lose while straight up cheating! if you aren't as absolutely locked in as possible while playing this, you can kiss your chances of success goodbye.
CriticalHitOnMyEx 9 Oct @ 7:31am 
wait.

WHAT
Synthc4t  [author] 9 Oct @ 6:18am 
this stage was designed to be INCREDIBLY difficult even for Chaos & Order's origins, so a 273 imprint playthrough would give you roughly the same experience. there are plenty of enemies in the level which will still outright one-shot your corpus at that imprint count if you aren't careful and plan your moves in advance
CriticalHitOnMyEx 8 Oct @ 6:30am 
is 273 imprints compatible?
Ben Juan 7 Oct @ 11:59pm 
finally, a challenge
a_miste_man 23 Sep @ 11:27pm 
oh no...