Arma 3
Combat Copilot AI Agent
7 Comments
dazedleader 14 Oct @ 7:43am 
it be cool if we can do this in other single player modes like campaign and scenario missions with Zeus on
[FFD]Niamor 6 Oct @ 1:29pm 
Could you on the same basis of idea imagine an AI commander mod who gives live orders to these squads according to the remonter from the field by the squads and who would act in return to be effective, and why not be able to give him a prompt in order to give him a real identity
DAN TAYLOR 2 Oct @ 12:30am 
amazing mod, can u make it support ollama ?
Van  [author] 30 Sep @ 7:03am 
@AndreyH2O

Try entering the API key again. The 400 error is most likely in this. Also, return the AI model to the standard model.
To set the API key, you need to get it from the website ( https://aistudio.google.com/api-keys ).

The installation command looks like this:

/api AIza(many_letters)bA

The command to return the standard model is:

/model gemini-2.5-flash
Girl kisser 29 Sep @ 3:12pm 
Okay, I have to say I liked this way more then I imagined. But I have to agree it's VERY limited, and to no fault of the author. I just wish I could use a offline model and with some jank make it work all local... But hey, a peep can dream.

@AndreyH2O

Thought the same thing until I realized you need to place a certain object in the editor and save the mission with it. But who knows, Arma gonna Arma, and had my few "one guy"isms before.
AndreyH2O 29 Sep @ 10:33am 
for the life of me, i could n t get it to work. kept getting an invalid argument error 400. Followed the steps. kept changing models. no luck. No idea what to try. not a programmer. So my debugging is limited. Thx for the work anyway.
zjløbniy 25 Sep @ 12:12am 
The mod performed well. There's room for improvement, but overall it was a very interesting experience. It literally has a fully functioning neural network in the game. Can be used for both realism and fun. +REP