RimWorld

RimWorld

Hacking Expansion
295 kommentarer
Delta4Phoenix For 4 timer siden 
What do you do with a ancient cyberdeck once it is hacked? I can't seem to remove it like I can with the chest...
Punished "Venom" Bocchi 3. nov. kl. 19:56 
I know Cyberpods are supposed to be used with odyssey, but I think they should work on every map, albeit at a super reduced speed. That way I can have someone at my home colony in the cyberpod hacking turrets and things while my attacking colonists do other things. It also gives them more use for people who don't have or aren't doing an odyssey run.
Diced 2. nov. kl. 6:13 
How to get a broken exec data? I've tried ripping heavy mechs protected with ICE but they generated only cyberdata, and nothing additional after hacking.
Winter 1. nov. kl. 8:04 
Just ran into a Data center on a quest map. Haven't seen that before, so I guess that's one of the additions from the latest update? Neat. I'll have to keep an eye out for those.
BlueEagle421  [ophavsmand] 31. okt. kl. 13:45 
@madpoet
Please redownload the mod and let me know if it persists. It should be fixed with the latest hotfix
madpoet 31. okt. kl. 8:49 
The flag for data ripping is on all of my mechs (Dead Mans Switch mechs specifically) as well as all of my turrets.
Respect 30. okt. kl. 18:04 
Ohhhh, that makes so much sense. I checked the info up top but didn't see the updated info.
Aera 30. okt. kl. 17:12 
@Respect It's because the latest update added a gizmo to mechs and such that lets you flag them for ripping without needing to install a ripper anymore.
Respect 30. okt. kl. 17:02 
Hmmm, I can't seem to find data rippers anymore. I had, like, 12 in stock, and they are now gone. Can't craft them either.
Respect 30. okt. kl. 14:50 
Thanks for the update, @BlueEagle421 !

I'm seeing data rip on my own mechs. Is that working as intended?
BlueEagle421  [ophavsmand] 30. okt. kl. 14:20 
@RumekFuria
Should be fixed after you update now
Twilight 30. okt. kl. 13:51 
@Aera - Doesnt look like the Cyberlink is required to get the data. It appears having the Cyberlink gives you the right click menu to hack an item. But a pawn with research work type allowed you can click on the target like a turret choose the hack widget on it then select the non-cyberlink pawn and they will hack it and get data (as long as you have completed the basic cybertech research). Assuming the autohack widget might also work but havnt tried that yet.
Twilight 30. okt. kl. 13:41 
Also, worth noting that though you can hack before Basic Cybertech research, you don't get the gizmo to generate Cyberdata until that research is complete. Had started a new playthrough before the update and was still early in the run but I had hacked the Cyberdeck and implanted the Cyberlink and was initially confused why I didn't see the new gizmo.

Not sure what others think but thinking it might be handy to have cyberdata auto forbid when it drops? I don't like my haulers traipsing out into the middle of a dormant mech cluster to pick up the goodies while Im still hacking, would rather pick them up when I was done.
Aera 30. okt. kl. 13:30 
How can you get a new cyberlink (or cyberdata to make a cyberlink)? My colonist with the one from the starter structures died, and it can't be extracted like a mechlink, and I don't havve enough data to craft a new one. Would it just be from some settlements/exotic goods traders? Or is there another way I'm missing?
RumekFuria 30. okt. kl. 11:23 
hey so update is great and all.
but can you make it so the "mark for data ripping" gizmo doesn't appear on your own devices and mechs?
especially as the gizmo doesn't stack, but instead there's one gizmo for every selected thing, resulting in, well, a lot of them when working with large mechanoid armies
Potato.tech 30. okt. kl. 11:09 
@BlueEagle421

alright, the new cyberadata gathering method is nice, especially since it pairs amazingly with the cyberpod. the only thing i could ask for left on that note is to give the cyberpod a gizmo to allow it to mark stuff for datarpping, that way we dont need to micro as much

10/10 update
BlueEagle421  [ophavsmand] 30. okt. kl. 8:36 
@JillPill with a new gizmo on every hackable device
JillPill 30. okt. kl. 6:34 
How does Cyberdata gathering work with the new update? I saw that Rippers were removed
Pholith 30. okt. kl. 5:46 
The update is really cool thanks :)
Winter 30. okt. kl. 5:43 
Hotfix worked, my pawns are back. Thanks for the update.
TheMusingMoose 30. okt. kl. 3:59 
I can confirm that the hotfix brought the pawns back. I am looking forward to discovering the rest of the changes. Thank you!
[FaZe]|xXX\Akman/XXx| 30. okt. kl. 2:59 
I have only found 1 ancient cyberdeck and encrypted crate. On the starting map.
BlueEagle421  [ophavsmand] 30. okt. kl. 1:50 
Sorry about that! Just pushed a hostfix
梓轩 29. okt. kl. 23:04 
This update ruin my save. There's a map loading error, recurring null reference errors, and pawns are disappearing.
dreamer 29. okt. kl. 21:39 
this update cause my pawn disappear and map load error
TheMusingMoose 29. okt. kl. 20:26 
My cyberlink equipped pawns also disappeared after the update. Any idea what how I could fix that?
Winter 29. okt. kl. 19:11 
@BlueEagle421 Looking forward to seeing what's changed. For the moment, though, all three of my cyberlink-equipped pawns won't load in when I load my current save game. They all had execs trained, and there's plenty of references to those in the log file, so maybe that's the issue.
BlueEagle421  [ophavsmand] 29. okt. kl. 17:04 
Just dropped a hefty update reworking some of the core mod mechanics. It also adds some new content.

Don’t worry if you see a red error on start up. It should be a one timer.

Let me know what you think of the changes!
tha peng 29. okt. kl. 10:25 
having a way to take over hacked mechanoids would be neat, even if it would be a consumable made from cyberdata
Potato.tech 29. okt. kl. 10:15 
@Stage https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3223443793&searchtext=implant

this mod im pretty sure adds an implant to insulate against emp's
Stage 28. okt. kl. 9:47 
This is a really nice mod, I enjoy playing with it!

I noticed 3 things that would be nice to be added/changed in future updates:

EMP resistance module: I installed the basic link in one of my colonists and every time an EMP hit, she went down immediately. There needs to be an upgrade for EMP shielding.

Implant removal: I wanted to fix the problem above, but removal is not possible.

Hackable stuff: If the RNG god does not like you (like in my game), you barely find enough hackable items. Would be nice to see a bit more. Especially for advanced cyberdata :)
Nero Darkard 27. okt. kl. 15:29 
Twilight 27. okt. kl. 13:40 
Works for me, post an image of your game with the health tab open on for the pawn.
Nero Darkard 27. okt. kl. 10:10 
I did all of that, but there is no widget.
Twilight 26. okt. kl. 5:33 
You need to craft the exec data (program you want to run) and you need to craft a data case to install it. Then after its installed you need to hack stuff to "learn" it. Believe if you look at the pawns health tab you can see your progress of learning, after its complete you'll have the widget to initiate it.
Nero Darkard 25. okt. kl. 13:58 
I'm slowly starting to figure this out. Still, how do I use virtual hacking tools? I taught one of my pawns virtual data ripper, but no matter if recruited or unrecruited, the ability doesn't show.
[Br] Nasid 25. okt. kl. 8:25 
spawn thing + USH_AncientCyberdeck + DEV: Complete hack = profit
spawn thing + USH_EncryptedCrate + DEV: Complete hack = profit
for those who want to add this in the middle of the game
[Br] Nasid 25. okt. kl. 7:59 
"Ancient Cyberdeck" how can it be added via the console in the middle of the game?
Twilight 24. okt. kl. 20:20 
The larger auto turrets in mech clusters are usually good for 1-2 advanced data it seems.
Nero Darkard 24. okt. kl. 17:21 
I struggle finding anything that's hackable and takes enough time to hack to even extract any advanced cyberdata. The only thing i semi-frequently encounter are bunker doors, and they cant be ripped.
Twilight 24. okt. kl. 12:49 
Also, needs to be a bigger target as the advanced data takes 225 units so like auto turrets rather than mini slugger turrets.
Twilight 24. okt. kl. 12:40 
For anyone struggling on how to get Advanced Cyberdata after you have the Advanced Cybertech research you attach a ripper like you did for the regular cyberdata then on the item (ie turret) you attached the ripper to select it and there is a widget to select which type of data to generate (toggle it between basic and advanced).
Nero Darkard 24. okt. kl. 4:38 
How do I get Advanced Cyberdata and where do I find Black ICE hackables?
Content *******ed 23. okt. kl. 5:30 
have you considered adding the ability to hack bionics
Everynone 22. okt. kl. 15:08 
@Potato.tech : thanks! So we must attach rippers to mechanoids first?

---

Unrelated: not sure if a bug or intended behaviour but a pawn sitting in a cyberpod will happily hack everything, every mechanoid even though they cannot see it (no one can - they've yet to be discovered). It will also indicated where that thing is with a green line. A bit OP.
Cattlephract 22. okt. kl. 14:48 
Can someone be really helpful and explain how to use this mod, please? There's no documentation anywhere I can find except here, and Imgur's blocked in the UK.
Mira 22. okt. kl. 7:06 
Data Center is not working and has the same description as Data Server.
nikita150u 22. okt. kl. 5:38 
Look at you hacker, a pathetic creature of meat (human) and bones, panting and sweating as you run through the Rim. How can you challenge a perfect, immortal any not in particular energy discharge?
Potato.tech 22. okt. kl. 2:37 
@everynone you need to research advanced cybertech

basic cybertech -> cybertech structures -> advanced cybertech

once you have that researched, you can get advanced cyberdata from things... heads up though, its mostly gonna be mechanoids, since you need to hack stuff with at least 225 workload, just like how you need a minimum of 25 workload to generate normal cyberdata
Everynone 22. okt. kl. 0:54 
How to obtain advanced cyberdata? Got tons of the regular one. Just keep hacking til you get lucky, hack something specific, secret handshake?