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Rapporter et oversættelsesproblem






Please redownload the mod and let me know if it persists. It should be fixed with the latest hotfix
I'm seeing data rip on my own mechs. Is that working as intended?
Should be fixed after you update now
Not sure what others think but thinking it might be handy to have cyberdata auto forbid when it drops? I don't like my haulers traipsing out into the middle of a dormant mech cluster to pick up the goodies while Im still hacking, would rather pick them up when I was done.
but can you make it so the "mark for data ripping" gizmo doesn't appear on your own devices and mechs?
especially as the gizmo doesn't stack, but instead there's one gizmo for every selected thing, resulting in, well, a lot of them when working with large mechanoid armies
alright, the new cyberadata gathering method is nice, especially since it pairs amazingly with the cyberpod. the only thing i could ask for left on that note is to give the cyberpod a gizmo to allow it to mark stuff for datarpping, that way we dont need to micro as much
10/10 update
Don’t worry if you see a red error on start up. It should be a one timer.
Let me know what you think of the changes!
this mod im pretty sure adds an implant to insulate against emp's
I noticed 3 things that would be nice to be added/changed in future updates:
EMP resistance module: I installed the basic link in one of my colonists and every time an EMP hit, she went down immediately. There needs to be an upgrade for EMP shielding.
Implant removal: I wanted to fix the problem above, but removal is not possible.
Hackable stuff: If the RNG god does not like you (like in my game), you barely find enough hackable items. Would be nice to see a bit more. Especially for advanced cyberdata :)
spawn thing + USH_EncryptedCrate + DEV: Complete hack = profit
for those who want to add this in the middle of the game
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Unrelated: not sure if a bug or intended behaviour but a pawn sitting in a cyberpod will happily hack everything, every mechanoid even though they cannot see it (no one can - they've yet to be discovered). It will also indicated where that thing is with a green line. A bit OP.
basic cybertech -> cybertech structures -> advanced cybertech
once you have that researched, you can get advanced cyberdata from things... heads up though, its mostly gonna be mechanoids, since you need to hack stuff with at least 225 workload, just like how you need a minimum of 25 workload to generate normal cyberdata