安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Love the mod and might use it next time I do a gravship run, I just think feudalism is neat.
大幅降低了乐器的“跳舞空间”面积,管风琴以外的乐器变为5×5,而管风琴变为7×7。
管风琴不改成5×5的原因是它自己的占地面积都有3×5,而且它带来的事件可能会有大量人员参与,5×5的空间有可能导致演出很奇怪。
Update:
The required clear "dance floor" space for pianos, harps, and harpsichords has been reduced to 5x5.
The pipe organ's required space has been reduced to 7x7. This is to better accommodate its large 3x5 footprint and the many pawns that can attend its rituals.
To fix that, I just knocked 40 points off any room requirement that was over 100. So the new cap you have to worry about is 200. Much more manageable.
But be warned, the ballroom is still a beast. I didn't touch the instrument requirements, and that pipe organ needs a huge dance floor. It's still going to be a space-eating monster, no getting around it.
The gallery, on the other hand, is super chill now. Just cram enough statues in there and you can make the room pretty tiny.
At least you can fire those 5 cleaner mechs you had permanently assigned to that cursed ballroom.