Project Zomboid

Project Zomboid

TwisTonFire - Better Trapping
19 Comments
TwisTonFire  [author] 3 hours ago 
hey faroostar! Thank you very much for testing and using my mods! I hope they'll do a good job!

My mod doesn’t modify the 75-tile minimum-distance logic. If you’re using another mod that removes or bypasses that 75-tile requirement, mine will work alongside it—but note that the Set Home and Reset buttons will be redundant.
Faroostar 11 hours ago 
there's another question. is this mod compatible with [Nepenthe's Nearby Traps]? I wonder '75 tiles rules' work with this mod
Faroostar 11 hours ago 
sorry! found the solution. I simply moved pop-up menu bar to the left. how dumb I am :lunar2019deadpanpig:
Faroostar 11 hours ago 
I always thank you for your mods! I downloaded and applied for my game, there's some problems.
I'm using your auto-marking mod, and it conflicts with this better trap mod. no error accurs but bottom menu (pop-up) not appears. only auto-marking mod menu appears now.
TwisTonFire  [author] 13 hours ago 
During my test I came across "ghost traps" even without my mod - so I assume this can happen in vanilla.

I added a trapghostfix to be 100% sure this doesn't happen in your game.
TwisTonFire  [author] 14 hours ago 
I got it, the client was looking for a server only file and returned nil.
Thanks! I'll update the mod in a bit!
TwisTonFire  [author] 14 hours ago 
@Falkon

Thank you very much for your Feedback and Bug Report!
It looks like The Indie Stone fixed the traptimer in their most recent hotfix!

I'll get on a update immediately!
Again thanks!
Falkon 22 hours ago 
Hey twis, I got this error on latest version:

[2025-10-09][15:07:13] [INFO] [Zomboid/General]: -----------------------------------------
STACK TRACE
-----------------------------------------
function: TrapChancePatch.lua -- file: TrapChancePatch.lua line # 48 | MOD: TwisTonFire - Better Trapping

[2025-10-09][15:07:13] [INFO] [Zomboid/Error]: ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: __TTF_TestForAnimalPatched of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
pimatstudio 27 Sep @ 11:22pm 
No i znowu mod, którego nie mogę nie ściągnąć! No do cholery jasnej... :D
TwisTonFire  [author] 27 Sep @ 8:52pm 
My mod doesn’t modify the 75-tile minimum-distance logic. If you’re using another mod that removes or bypasses that 75-tile requirement, mine will work alongside it—but note that the Set Home and Reset buttons will be redundant.
grimmsly 27 Sep @ 4:19pm 
ah, cool cool, seems like a good improvement to a rather lacking system :)
any chance we could get a sandbox setting to disable the 75 tile range requirement? unless the existing mod that does that is compatible already
Lad 27 Sep @ 4:12am 
Will you do a Better Farming and Animal mod in the future, all your mod are very useful, and thank for the hardwork
TwisTonFire  [author] 27 Sep @ 1:57am 
I’m always happy to read your comments here!
TwisTonFire  [author] 24 Sep @ 2:02pm 
[Update] Expanded bait tables are now optional.
Want only the UI/QoL changes? Enable “TwisTonFire – Better Vanilla Trapping” to keep all baits 100% vanilla.
Lad 23 Sep @ 8:57am 
@TwistonFire thank you for the answer
TwisTonFire  [author] 23 Sep @ 8:14am 
Hey @Lad!

Is this mod compatible with ..X..

This mod is compatible as long as X does not modify animal pools or bait pools.
My traps are too small to catch cows or elephants.
Only the vanilla catchable animals work with these traps, and the mod only provides information for those animals.
Lad 23 Sep @ 5:31am 
Hello, does this mod compatible with nearby trap and trap everything.
Shizu 23 Sep @ 2:40am 
Uhh auf so eine Mod hab ich lange gewartet, danke Marco :D
SIMBAproduz 22 Sep @ 11:36pm 
eu te vejo
eu me inscrevo
inevitavelmente