Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because the Spitter is female. Same with the Witch. And you can't divide 7 with an even number.
Contrary to popular belief, the Church Guy never becomes a Tank. According to the population file, the chances of what he becomes are 50% Boomer and 25% for both Hunter and Smoker.
Of course, it's entirely possible he spawned in the safe room alongside church guy and I'm just misremembering.
I was more aware of NB's "Church Guy can become a Tank" mod, which is the reason I did this.
I originally was gonna give the Charger a 19% chance and the Tank a 1% chance. I could go back to that original plan.
@AlfredENeuman
Yeah, I genuinely had no idea it existed before and just assumed nobody had done it yet.
Apparently, that already exists