Fallen Aces

Fallen Aces

Madness Project Goon Arena
24 Comments
Splitcoco21  [author] 12 Oct @ 2:40am 
have you checked the breakable windows area?
EnderShogun145 11 Oct @ 11:59pm 
Whats secret 5? i have found all the others bar that one
Caboose 11 Oct @ 2:46pm 
Live Deimos Reaction: :mpn_deim:
Splitcoco21  [author] 9 Oct @ 4:51pm 
I will, but for now theres some stuff going on in my life.
isolani2021 9 Oct @ 11:14am 
please make more maps
Jamie Stien 3 Oct @ 10:13am 
i know, that puzzle (and the one with the glasses) made sense, but using a plate to denote zero is not intuitive at all, especially given that the plate is not visible if you are standing infront of the safe.
Splitcoco21  [author] 2 Oct @ 11:49pm 
its just the bottle combination-puzzle from chapter 3
Jamie Stien 2 Oct @ 9:55pm 
lad, if you are going to do that put ALL of the bottles on plates, I just thought it was a random plate.
Splitcoco21  [author] 2 Oct @ 7:41pm 
its hence why both 1 Whisky bottle and 6 Whisky bottle are very far away from each other.
Sorry for the inconvience though.
Splitcoco21  [author] 2 Oct @ 7:37pm 
oh that part, actually the combo is 1 0 6 The number 0 in the middle of 1 and 6 reflects on the empty plate that's on top of the locker.
Jamie Stien 2 Oct @ 6:55pm 
there are only 7 whiskey bottles in the room with the vending machines, in groups of 1 and 6 respectively, but that is wrong because no matter what combo of 16(and then guessing the last number) or (whatever number)16 works
Brrrrrrrrritscold 24 Sep @ 6:42pm 
PEEEAK
Splitcoco21  [author] 22 Sep @ 1:46pm 
Count the whisky bottles or Glass cups in their respective rooms where the safes are located
cromeforce 22 Sep @ 11:51am 
Splitcoco21 where's the codes for the safe's?
Splitcoco21  [author] 21 Sep @ 8:14pm 
I'm on my way to decrease amount of enemies, amount of weapons and guns and increasing time.
Then I'll work out how to implement the script system used in Episode 1 Chapter 3 called TargetNeutralised.
LeoLoewy90 21 Sep @ 7:39pm 
Had a lot of fun piling them up with noclip function and electrocuting them all at once with the vending machine...
thebadeed 21 Sep @ 11:22am 
F#ck once the level STARTS most of the weapons are unreachable or downright annoying to get because of the intense enemy spam blocking you from doing ANYTHING
BingAss 21 Sep @ 6:58am 
I also noticed that your level has a ridicilous amount of resources scattered everywhere to balance out the extreme enemy spam. That's not really a good level design philosophy. It feels like the game is babying you with a ridicilous amount of items. Having less enemies and less items would probably make the level more satisfying
thebadeed 21 Sep @ 6:53am 
Machine gun mooks on the FOURTH wave 💔💔💔
BingAss 21 Sep @ 6:51am 
Yeah it's definetly harder then BLOODRUST, not sure if that's a good thing. Ya gotta restrain yourself with those enemy spawns.
Leatherneck 21 Sep @ 5:41am 
might be harder than bloodrust
thebadeed 21 Sep @ 5:21am 
PLEASE at LEAST put way more time on the timer, I constantly end up with like 9 hp and 2 million goons with guns on my a$s
BingAss 21 Sep @ 5:02am 
so yeah uhh, give the player more breathing room, that's like the only grasp i got with this map
BingAss 21 Sep @ 4:42am 
ok uhh imma be honest this shit just isn't fun, getting steamrolled by a bajillion machine gun mooks is miserable. this issue is made even worse by the fact that waves spawn based off a timer so you will probably end up dealing with like 3 waves of enemies at once.