Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo CE Extended (A10, A30 Demo)
71 Comments
roganthekidd 8 Oct @ 8:40pm 
shotgun please
SUPER-GRILLO 8 Oct @ 7:36am 
One of the best Halo CE mod i have ever played!
YORK 7 Oct @ 5:19pm 
No clue what Lizard is on about, Nothing but negative reviews from him with a dash of narcissism...While the where a few issues i came across, none of them were glaring. In fact i would say i actually had some of the most fun ive had on Halo CE since i first played it as a kid. and man do i have to thank you for the nostalgia trip.


PLEASE ABSOLUTELY KEEP WORKING ON THIS!
A Jaded Lizard 7 Oct @ 2:30pm 
I wanted to write more because there's a *lot* wrong here but Valve has an arbitrary character limit, so I'll summarize: a lot of the choices here feel like they weren't tested or are just done on a whim. I'm curious to see where this mod goes but the first place I hope it stops is back at the drawing board to rethink some of the choices made here.

I love the Marine variety, especially how well integrated the female Marines from later games are. You also did a great job implementing guns from Digsite and this is about the only mod I know of which does that without replacing the vanilla guns (on a related note, thank you for *not* using the Space Luger, I hate that gun). Using the other side of the light bridge area as a second combat encounter is refreshing and I can't remember another mod which does that.
A Jaded Lizard 7 Oct @ 2:28pm 
This is such a baffling mod. Seeing the SPv2 BSPs again is great, but so much here feels like a pre-Alpha. (I don't know where you found that SMG, for instance, but its animations are appalling, CMT's even semi-finished version in some of their mulitplayer maps is better). Here's a non exhaustive list of gripes I have in general about the mod:

Jackals with headshot capable weapons are busted because they fire them like they're plasma pistols. Elites with headshot capable weapons are even worse because they fire them like they're plasma rifles (we learned this back with CMT pretended to "improve" Lumoria and made it worse in every respect).
TheOneAndOnlyYayaya 5 Oct @ 10:19pm 
This mod is awesome! Can't wait to see the rest of the levels.
JediMasterChief 4 Oct @ 6:53pm 
I just reached the end of A30 Part II's extended areas. It was quite the nostalgia trip, having played the SPV2 beta builds (both the real ones and the fake ones on halomaps). So far it is looking to be amongst my favorite CE mods, both MCC and the old PC port.

One question, you mentioned wanting to do complex scripting for Keyes. I remember the official SPV2 version started the player off in an entirely new BSP out of the gate (though I think you needed to use the console to load that BSP if I remember right). Do your plans relate to those BSPs?
Giro 3 Oct @ 8:03pm 
Glad to see a release; I remember watching your youtube videos when you announced working on these in the SPV3 discord. Splitting the bsps into different maps was definitely a great idea (getting around pesky limitations and working like Rally Points for easier replay value)! I'm sure we would all love to see more from you!

Also, I noticed an error with the SPV2 Needler first person model's reload ammo, Roxanne has tags for the reload ammo with the correct purple color instead of the SPV2 blue from their Brutality Evolved mod.
Notorious Penor Snipper 3 Oct @ 3:11am 
Solid mod, pretty lengthy but not boring lengthy

9/10
DarkB1ad3 2 Oct @ 1:45pm 
oh yeahhh v2... i used alot of this in operation purgepoint
Wait5Min 30 Sep @ 7:12am 
LOVE THE MOD CANT WAIT FOR THE the rest of the levels best ce mod i have play by far in the big 25
Raptor762 29 Sep @ 10:14pm 
Superb job making this! Looking forward to see the other levels, but also not looking forward to seeing The Library...
L1TTL3 PYP 29 Sep @ 5:08pm 
can we please add all the levels and make this a mega CE? I wanna play through the entire campaign in this mod
MORENA2024 28 Sep @ 11:55pm 
i been waiting for this masterpiece of a mod for so long lol, the wait was truly worth it, it really is the best mod of halo CE out there

Just wondering, will the silent cartographer also have extended parts like the lost spv2 version of it? if thats the case, that would be incredible
MORENA2024 28 Sep @ 11:40pm 
yo people if youre wondering if he will continue on this mod this mod check his youtube channel Alzatar, he has some videos of his progress on other levels of the mod
Lenin_Lover42069 28 Sep @ 6:04pm 
Please do Attack on the Control Room!!!!!
CRAZYGREG0511 27 Sep @ 10:00pm 
This is great, are you planning to do the Control Room levels and the Maw level if it becomes possible.
Akari 27 Sep @ 11:09am 
this was amazing and feels fresh and new to play!
JediMasterChief 26 Sep @ 9:02pm 
Been waiting on this one for some time now. Looking forward to playing the demo release. Thank you!
snowmanballz2 26 Sep @ 7:27pm 
where is all the rpgs in poa
JknifeU2 26 Sep @ 6:42pm 
Absolute Cinema
Trek 26 Sep @ 12:31pm 
Really fun mod, I think the Pillar of Autumn should be split into 2 levels
Legion 26 Sep @ 11:11am 
I need more of this, this feels so fresh and fun, in my opinion its one of if not thee best halo ce mods ive ever played and i have played them all. I implore you to continue with this project for the sake of all halo fans of the world.
DoomFox 25 Sep @ 7:35pm 
this mod is EPIC! I love the longer-form levels and slower gameplay of Combat Evolved and this mod just does it for me/. I can't wait to see more. If I have any complaints, it would be the slower and more stilted rate of fire for the standard assault rifle, but that's about it.
Deivid 25 Sep @ 11:56am 
Ojalá me respondas y me entiendas,va salir más adelante el resto de la campaña?
CRAZYGREG0511 25 Sep @ 11:30am 
As someone who helped and voiced in the SPV3 project, I wanna thank you for doing this, I've been wanting it to happen for a while even if it's not fully how I remember it I welcome this with open arms. I hope to see more of the extended maps added, though I bet Control Room won't be easy. Good luck to you.
AleGA117 24 Sep @ 10:20pm 
The missions are a lot of fun. I love the new sections. I'll leave my feedback by section.

Too much ammo. If it could be reduced a bit, that would be nice to encourage the use of new weapons.

The weapon sandbox is too large for the first levels. It would be better if new weapons gradually appeared (understandably, it's a demo).

The HF dialogue is fine, I suppose, but the audio is too compressed and breaks the immersion. imo.

Maybe the new grenades would appear in the first levels, but in a reduced amount.

This would be my little feedback. I hope the mod does very well. 10/10
PristinePresident 24 Sep @ 9:50pm 
OH ALSO I loved the dedication of an entire section of a level being a defense and fall back kinda mission, haven't really seen that be done in halo before. Aside from the ONI datacenter mission in ODST
PristinePresident 24 Sep @ 9:44pm 
I LOVED THIS. With so many mods on the workshop just "put a lot of shit into one thing with no thought about it" this was honestly HONESTLY such a breath of fresh air. Soooo heres my feedback: I think theres too much ammo around. I'd recommend shortening the ammo to encourage weapon usage. The HL voice lines are funny and I think using them for the crew member is really funny. Personal nitpick but I don't like the sound of the MABK. I think it would fit better if it had more of a battle rifle sound.
Gojira250 24 Sep @ 8:26pm 
and how do you make the Fuel rod Gun Usable but it's not usable on the demo Version
Big fish 24 Sep @ 12:16pm 
LOVED playing this, first blind run on Legendary. There were a few hiccups in the defense segment of A30, mostly due to struggling with the lock-on mechanic for the SPNKR.

I think the first level is odd, because at some point I managed to go through half of a later section without any enemies or scripts playing, making it about 10 min of walking and eerie silence. There's a lot of ammo that I never understood the use of, such as shotgun and flamethrower canisters. I am a thorough player and never found neither weapon. All weapons, save for the standard AR, feels very efficient. The grenade launcher AR is just straight up better all-around, but I'm okay with that. Eager for more stuff. I think the HL voices are funny but immersion breaking, they do not belong in this game, but I would not be against them staying. :hops1up:
Kellzdevon95 24 Sep @ 11:46am 
Man look i saw a comment talking about the Half life VL feeling out of place......brother no to me them VL felt good to hear im going to glaze tf out this Mod demo kuz its awesome. I really you can do the whole campaign because ima sucker for extended levels and encounters...but from these 3 missions i had so much fun,man keep doing what your doing.
Ryzen Fox 64 23 Sep @ 11:43pm 
really good mod! although the half life voice lines are very jarring and feel out of place especially due to the difference in audio quality, also lots of the new bsp's while awesome have lighting issues which ripped me out of the experience, the lighting will change very viloently when loading in between 2 bsp's, theres also some huge parts on a30 where i feel like lighting hasnt ben implemented yet or the bsp is on a fullbright im mainly the new tunnel sections, some of the new models look way to high poly to be in halo ce and look out of place, the covenant barrier, the beam rifle, and the carbine come to mind, also the new skybox at the start of a30 while cool kinda feels out of place due to the lighting on the geo not being a bit darker and moody, same with the fog, over all very fun experience
Dust Devil 23 Sep @ 7:18pm 
plz add more a am hungry for MORE!
TheSunBro 23 Sep @ 12:14pm 
Peak modding content. Keep up the good work king.:praisesun::MCCLEGENDARY:
JingleBaza 23 Sep @ 9:32am 
cea hud 👎
TeusPLAY 23 Sep @ 9:15am 
The map is so big, it's so awesome! I love it!
Kusho 23 Sep @ 9:05am 
So you can add the missing BSPs of: 6:45 Area No3 and Area No4?
The Bridge and Tunnel are a Part of Area No4!
I would love it if you can add Area No3 and No4 into your mod :)
and if they are already addet then its amazing!

I would love it to play a completed/finished SPV2 :)
I know SPV2 is a uncompleted Beta version of SPV3
but i would love it, if i can play the completed/finished SPV2 campaign^^
lil carmine 23 Sep @ 8:19am 
please please PLEASE do a full campaign!
Jesus on a Cracker. 23 Sep @ 2:07am 
More Halo CE I will be playing
Lenin_Lover42069 23 Sep @ 12:33am 
This is great. I'm eagerly awaiting updates.
CheeseRocket3658 23 Sep @ 12:23am 
Ooooh, you sir are scratching a good itch of mine! I've been obsessed with Sonic Unleashed werehog level extension mods in Unleashed Recompiled so I love this for Halo where extended levels are the main focus! I found the pillar of autumn's length to be fine. I definitely say its good as one level. Also in Halo, if you could add a little bridge so marines on foot could easily follow you to the lightbridge section that would be epic. Its small but i like travelling with my marines. Hope to see more from this mod.
Checkpoint Guard 22 Sep @ 8:40pm 
I absolutely love the variety of marines now, the cloth hooded scouts look amazing, I hope you implement the heavy marines too in future updates, and more weapons as well, it's an outstanding mod.
Dragon 22 Sep @ 7:47pm 
i hope the rest of CE get expanded
Zazorel 22 Sep @ 7:17pm 
I love this mod and I find that everything that is in so far works great, my only nitpick right now is there are no shotguns on poa especially when you are in heavy cqb. the half life voice lines are really great and I hope you keep them in as they are funny as hell.
sKUBS 22 Sep @ 6:42pm 
siiiiick
Ribba23 22 Sep @ 3:30pm 
Two Betrayals enjoyer? instant subscribe
DropShot 22 Sep @ 1:57pm 
Dope. Looking forward to what comes next
Nix 22 Sep @ 1:18pm 
I think cutting levels in half if it lifts strain on the engine is acceptable as long as it makes everything better, like HL did that all the time with random hallway disguising a load zone besides its also a way to make "checkpoints" and overall experience far more digestable Halo 2 Did that with half of its levels
Kellzdevon95 22 Sep @ 10:43am 
This is fire