Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No really, ash storms add nothing to the mission. Making me stop playing the game for minutes on end is the antithesis of mapmaking. If there was something to do during the dust storms, some way to twist the storm to our benefit then it would be interesting.
Elevators don't work? Not sure if that's the dev's fault or mapmaker's fault. Some units can ride the elevator up but not down, and its vice versa for others.
Hives double spawn for some reason. They go from 0 to 2 on random tunnels. Again not sure whose fault that is, but it sucks. And I mean on a SINGLE bug tunnel. Even the hive with only one tunnel went from 0 to 2 supply.
For reference, i'm on the main branch and a fresh install, no mods.
But everything else is a mess.
The terrain often has random oddities that make you run in a weird loop despite appearing to be pathable.
We have next to 0 vision of MISSION CRITICAL objectives. At least reveal the starting area around the base we CANNOT lose. There are a dozen or so active turrets that are shooting random bugs. Give us vision of those. Same with the allied mercs. We can hear and occassionally see gunshots through the fog of war, but it feels accidental.
Mercs were rebalaced recently and mercs need a LOT more funds than they used to. Largely cause rifle mercs cost 3 funds instead of 1.
For the amount of enemy bugs, we don't have enough units. and if the bugs somehow make it past our allies we just lose cause the main base has zero vision.
I don't think it's a glitch specific to this map, but a bug.
That being said I can understand the frustration. I opted to remove them from the initial area by the 2 power hives and removed the lair they were spawning from but left the ones near the 3 - 4 power hives but moved them further back towards those hives.