Stationeers

Stationeers

Ambient Light Fix
25 Comments
froggx 6 hours ago 
@SongAngel
if that's the case you need to adjust your brightness and/or contrast. the difference in the 2 imagaes are extremely noticeable in places where shadows fall. instead of being straight up black where shadows are you can see what's being shadowed quite clearly. a good example is the exit on the autolathe where instead of just the sliver at the top you can see the entire door and cautionary tape on it.

@khaylain
from the part of the description quite literally right above the comment entry box:

"Installation
The recommended method of installation is to install Bepinex with StationeersLaunchpad.

Please follow their installation instructions here: https://github.com/StationeersLaunchPad/StationeersLaunchPad "
Khaylain 2 Oct @ 1:21pm 
So, does this actually require beepnex? If so it would be nice if that was part of the tags so people could know that easily.
SongAngel 1 Oct @ 7:43am 
Maybe it's just me, but I cannot see any difference in the before and after images that you posted. Perhaps it's more noticeable in game.
MoQ 28 Sep @ 12:45pm 
Yeah that's what I meant, pitch black outside at night. Thanks, I can't wait!
Nikku  [author] 27 Sep @ 4:27am 
@MoQ Do you mean that you want it pitch black when you're exploring outside, or also when you're in your base? The light levels can be adjusted for the day and night time, but the main side effect of this mod is that it will never be pitch black, even if you're away from lights. This is however something I am adding as a feature soon.
MoQ 25 Sep @ 8:43pm 
This mod kicks ass, I just wish it was still pitch-black at night on Venus so I can use it without feeling like I'm cheating
SolarFlare1234 23 Sep @ 6:03pm 
this mod is great, thank you :steamthumbsup:
Uollie 23 Sep @ 4:09pm 
Thank you for posting this to the workshop!
they call me shid 23 Sep @ 3:55pm 
can you fix the weirdness where a sealed room with no lights has ambient light at day and is pitch black (as it should be) at night? it drives me insane.
degasi 22 Sep @ 10:01am 
Thank you!
elfix96 22 Sep @ 9:41am 
@WussyBoy but wouldn't higher pressure increase the amount of atoms of which the photons can bounce of off? Therefore increasing ambient lighting?
Athenari 22 Sep @ 2:35am 
Thanks good Mod:steamthumbsup:
WussyBoy 21 Sep @ 8:03am 
Great mod, Thanks!

Some people need to realize that ambient lighting doesn't depend on the atmospheric pressure, it depends on the number of photons being bounced into the dark areas.
Kastuk 21 Sep @ 4:05am 
Yep, light refraction is not work in vacuum, but reflections still can fill the room, based on walls color, but thats for SEGI mod.
Mr. Pestbird 20 Sep @ 10:03am 
could it be made, that the light on europa is a bit more into the blue frequencies?
Nikku  [author] 20 Sep @ 9:44am 
One of the features I'm working on is to vary the amount of ambient light depending on the amount of (powered) lights around you. If you are in a base with many lights, it will raise the ambient light. If you are out mining, it will be very dark... This option will of course be configurable, so you can choose to enable or disable this feature!
Stroichik 20 Sep @ 8:19am 
an idea for consideration - to make ambient strength depending on air pressure around player.
So if u stand in a vacuumed room - u see game's vanilla ambient.
But if u pressurize room - u get a linear scale ambient increase to 100% at 101 kPa.
Mr. Pestbird 20 Sep @ 7:04am 
this is so good!
TackleMcClean 20 Sep @ 6:54am 
Never mind previous comment, it's found under Workshop section in game, at least while BepInEx is installed. Required an extra reboot for me to see it.
TackleMcClean 20 Sep @ 6:52am 
How does one configure and adjust the amount of ambient light to one's preference?
mars 20 Sep @ 4:52am 
вы просто лучший, спасибо вам:steamthumbsup::steamhappy:
dxrkxvibe 19 Sep @ 3:45pm 
Yep this is what the potato want
Windows XP 19 Sep @ 12:56pm 
This is the best mod of all time. This mod is better than sex. This mod is the greatest thing ever invented in the history of the world. Alien archaeologists 8 billion years into the future might discover this and marvel at how great this mod is.
Dender 19 Sep @ 8:41am 
!:steamthumbsup:
Gariot 19 Sep @ 6:17am 
Works fine, thanks for sharing :)