Conquest of Elysium 5

Conquest of Elysium 5

Temp Starting Guardian
5 Comments
Wirlocke  [author] 5 Oct @ 6:50am 
@a.red I've never seen anything similar to that.

This mod works the same method as Starting Defense Only. On turn 0 each player (via the event player) has an event that spawns the Fading Guardian, promotes it to commander, then gives it the Diseased condition. After that the mod does nothing else.

This method should be compatible with just about every mod and class. Any incompatibilities would have to be some weird interaction with the lizard faction mod.
a.red 4 Oct @ 1:57pm 
not sure about this, but did anyone else got on thier playthrough an event where after statues die, every faction gets bugged immortal lizard priest ? it's either this, or lizard faction mod....
OneOfTheHomies 27 Sep @ 7:20pm 
This is perfect.
Orangenextrakt 27 Sep @ 6:43am 
Exactly what I was looking for.
The only suggestion I'd make is spawning two (or more?) guardians instead of just one to pseudo normalize the random chance for disease damage.
highly recommend, just did a 20 year game to test it out and wholly prevents lone citadel turtling by the ai

weak factions that should be dead long ago with the other ballista mod actually do die to other armies or independents much quicker