Barotrauma

Barotrauma

JABKA
14 Comments
Igor'OlLi 7 Oct @ 2:20pm 
После смерти смотрителя остаётся много кислоты, может из него они будут появляться? Не помню где ещё может быть кислота
Livelandr 27 Sep @ 12:11pm 
ты че наделал
THE GREAT BLACK DRAGON  [author] 26 Sep @ 12:50am 
в состоянии кислотной гранаты. Если у кого будут предлы, могу привязать другие условия
Husked Captain 25 Sep @ 10:57am 
Лол, звучит прикольно, а в каком состоянии должна быть кислота?
valveworshipper 24 Sep @ 4:28pm 
now where's his big brother
THE GREAT BLACK DRAGON  [author] 24 Sep @ 5:01am 
Of course, it's possible. But it's important to keep in mind that this condition should be such that a single monster won't override spawns on a level. That's why I chose this condition, which has absolutely no impact on compatibility.
Chime 23 Sep @ 5:53pm 
Is it possible to make the spawn condition something that happens more frequently? I don't think I've ever seen someone throw an acid grenade in the ship during my play sessions. Only ever on hostile stations.
THE GREAT BLACK DRAGON  [author] 22 Sep @ 10:33pm 
acid grenade
rxleurn 22 Sep @ 11:25am 
..sulphuric acid?

no idea
Chime 21 Sep @ 10:15am 
Okay but what defines acid being on the ship.
THE GREAT BLACK DRAGON  [author] 21 Sep @ 12:36am 
I designed the frog so it doesn't override mob spawns and so on, which is why the spawn conditions are so simple. If anyone wants, you can add it to your spawns. If I do add it myself, it will be when I make a mob pack.
smorodina 20 Sep @ 9:17pm 
holy shit it's ЖАБКА
Chime 20 Sep @ 11:42am 
so.. do these things spawn naturally and attack the ship? or would the medic need to be throwing tons of acid grenades all over ? or is it like having too many bottles of acid in cargo?
Kon4ulatu 19 Sep @ 12:57am 
JABKA