Garry's Mod

Garry's Mod

Dragonball FighterZ Aura Effect (Prop)
14 kommentarer
Stefano (BackToGetCommissions)  [ophavsmand] 29. sep. kl. 9:53 
Again, wrong guy to ask for those.
Max Mainio 29. sep. kl. 9:46 
sorry my bad i meant theres tons of versions of it like thunder, shogun, zeo, turbo astro, galaxy, lightspeed, time force, wild force, and more
Stefano (BackToGetCommissions)  [ophavsmand] 29. sep. kl. 4:27 
Wrong guy to ask for that.
Max Mainio 29. sep. kl. 4:19 
patiently waiting for the dino megazord
Stefano (BackToGetCommissions)  [ophavsmand] 23. sep. kl. 12:24 
Well I saw it being colored, so I suppose so.
Chris Shogunkie 23. sep. kl. 12:18 
Can this be colored with the color tools?
pedrinhomoraisdearaujo 21. sep. kl. 17:49 
is finally back!:steamthumbsup:
Ultra instinct Martin 20. sep. kl. 0:04 
How about an AI system
that allows you to recharge your energy when you shit AI? The AI becomes less
nyce1810 19. sep. kl. 13:45 
thanks so good:steamthumbsup:
Stefano (BackToGetCommissions)  [ophavsmand] 19. sep. kl. 7:29 
Glad I could be of help.
ุThe 19. sep. kl. 6:37 
THANK YOU STEFANO. I used to use this model all the time in my animations on gmod but the old one got deleted for some reason. Thanks for bringing this back, even if you probably didn't know.
Nakkitsunami 18. sep. kl. 16:37 
huh, i guess when it was ported to sfm it was fixed, well that's good
Stefano (BackToGetCommissions)  [ophavsmand] 18. sep. kl. 16:34 
I didn't notice anything like that.
Nakkitsunami 18. sep. kl. 16:02 
did you manage to fix the texture issues on the ground effect, i couldn't figure out why it left like an outline to the outer edge at one point in the frames, looked completely normal in blender during development