RimWorld

RimWorld

XD's Khajiit Names
9 Comments
TurtleShroom 25 Sep @ 12:55pm 
I strongly recommend that, IF you have the Khajiit Mod, your Mod should amend the EXTANT Rule Pack Defs and delete the duplicate Khajiit Culture. Patches are conditional and easily allow like that.
XD  [author] 22 Sep @ 4:01am 
@TurtleShroom I've never used that mod, but it should work fine with it, as long as it doesn't overwrite the Khajiit culture. This mod is intended for your own characters, however, if you want other factions to use that naming scheme as well, you can use mods like Faction Customizer to switch their ideology culture to Khajiit.
TurtleShroom 21 Sep @ 1:26pm 
Does this work with the Khajiit Mod? You should have this amend the naming system for that Mod.
oinko sploinko 20 Sep @ 4:13pm 
Probably separate with a merged version if you want to appeal to as many people as possible, but I was just giggling thinking about the translated names
XD  [author] 20 Sep @ 2:45am 
@oinko sploinko I could make one for Argonian, the only issue with that is the way names that Argonians use. Either it's something like "Keerava", or it's something like "Runs-in-Circles". I'm not sure whether I should just combine them into one culture so pawns use both, or make two cultures with either true Argonian names or the "translated" ones
oinko sploinko 18 Sep @ 4:02am 
well, we need argonian now, which will be fucking hilarious
evil yaoi wizard 16 Sep @ 5:46pm 
yaaay thank you :D
XD  [author] 16 Sep @ 7:19am 
@evil yaoi wizard Sure! I can make a Dunmer version!
evil yaoi wizard 16 Sep @ 7:11am 
This is awesome! thank you

could I request a dunmer version>