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New fix made for the mod!
Had to go full researcher mode, yet again, to learn the new and proper way to categorize things in B42.12😪
Remember to activate "B42.12 FIX" only!!🤗
Yeah, Hybrid Gun is also Kind of broken.
B42.12 Changed how script files are loaded. Meaning i can no longer have "Gun Parts" in the inventory(Until i find solution).
Whereas HMR, i'll take a look into it.
Another player says there is a "base" incompatibility, i'll have to look at now.
Maybe that's the issue.
Either way, i fixed a couple functions that changed from B42.11 to B42.12 that were no longer supported, out of nowhere.
Unsure if hybrid gun has the same issue or is causing issues in the background. It doesnt seem to generate errors.
Even while using the B42.12 Fix?😓
I made some fixes, because of the new update breaking a lot of things, and everything seems fine on my end. But who knows, maybe some things escaped my grasp. Or, another game Update has gone through without me realizing it.
You will find it as a separate mod. You can activate just that one, and it will work just fine.
[ESP]
El Fix para la nueva Build ha sido publicado
Está como un mod separado. Puedes activar ese solamente, para que te funcione todo bien.
Gracias por el reporte.
He estado revisando cómo arreglar los problemas que la nueva actualización 42.12 ha traído a ambos de mis mods, desde el momento en que salió.
Sin embargo.. Creo que pronto podré tener una solución para este mod.
`function: isValidMeleeWeapon -- file: HMR_MeleeMain.lua linea # 33 | MOD: Hybrid Melee Repair
funcion: initializeMeleeParts -- file: HMR_MeleeMain.lua linea # 95 | MOD: Hybrid Melee Repair
funcion: Add -- file: HMR_MeleeMain.lua linea # 139 | MOD: Reparación híbrida cuerpo a cuerpo
java.lang.RuntimeException: El objeto intentó llamar a nil en isValidMeleeWeapon
en se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
en se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
en se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
en se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
en se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
en se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
en se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
Took me a lot of testing, and to be honest.. Still do not know the EXACT cause.
Sometimes it said "something went wrong - check again" when updating. Other times it said "update completed", but here on workshop, i still could not download or find my mod.. An error would appear saying "handler was busy - Error 10" or something of the sort.
Eventually just deleted everything, did a rollback.. Which did solve the issue... Somehow..
Then, when doing yet another "rollback"(To the most updated files i had, AKA.. the ones who "caused" the problem).. It also said "Correct". Which.... was very weird.. to say the least..
In summary..
Something must have gone horribly wrong, while updating the mod yesterday night. OR, i accidentaly moved something i shouldn't without even realizing it AT ALL.. right before updating...(???)..
I don't know, man.
Thing is... it should be fixed now!
Again... sorry for inconveniences caused by this🥲
Thanks for the report, and sorry for the trouble!😓
You are absolutely right!
Thank you very much!
Posting the update soon!
No problem!
I have been testing and bug-fixing as much as i could with this mod. Yet have to find bug being replicated in my dedicated save. The "cut in half" only happens for me when i first equip it. So it's extremely rare.
Maybe i'll add some debug text in the code, so that i coul see where(or with luck, possibly WHY) it is happening in your game, through console log.
Could i get some more context on the subject?
For example.. does it happen ONLY when you first equip it?
Or ANYTIME you try to equip Long Bladed weapons??
Does this happen with vanilla, or modded weapons??
Seems you are correcct.
I did know about the zoom one. Since it's a problem in my other mod too(Hybrid Gun Repair). I have not found a way out of it, yet, to fix this.. unfortunately.😓
Whereas the multiple windows one.. That's new. I'll try to make a quick fix for it soon!🤗
Plus, Axes could be done too. But this will take me some more time than the bug fix, so be patient🥲
1. Context menu is misaligned and seems to depend on zoom level (e.g. I click on the underlined Handle and the menu appears far away – same for the blade).
2. Minor issue – I can open multiple panels for the same item.
And one wish: could you please add support for Axes?
Glad you liked it @VII