Left 4 Dead 2

Left 4 Dead 2

The Tall Tower
20 Comments
Rafael Monster 3 Oct @ 7:18pm 
Bom mapa, mas tem um bug no elevador da segunda parte, fica tremendo e teleportando a câmera, quando chega em cima, caem e morrem 2 a 3 pessoas.
Kel Raiden 3 Oct @ 7:00am 
Interesting map but it be nice if you can get it fixed especially the last level
Hamizan 30 Sep @ 9:41am 
Interesting map but the finale didn't finish but its okay this is first time you create. Need major improvement.

7.5/10
[LTC®]D1NG ZH5N 29 Sep @ 1:56am 
shit
Terminalo manito, esta bien chevre! :steamthumbsup:
BRO Gen 28 Sep @ 12:17pm 
needs work. on the second level, the zombies including tanks can't up to to the platform where the fixed gun is, so you just stand there until the rescue ship arrives. When you get on the rescue ship you fall through it to your death. needs work.
ShiwasuKen 28 Sep @ 9:58am 
5/10
Shamash 27 Sep @ 8:01am 
맵 이름답게, 높은 곳을 오르는 캠페인. 1챕터는 도전심이 생기게 잘 만들었지만, 2챕터 막바지에 좀비들이 껴서 긴장감이 사라지는 버그와 엔딩 크레딧 이후에도 게임이 안끝나는 버그가 있어서 좀 별로입니다... ai 봇이랑 하지마세요. 혈압 오릅니다... 1chapter=8/10, 2chapter=4/10
icecandy 26 Sep @ 6:19am 
It's average, but you can try it
MyoRi_(묘리)♥ 25 Sep @ 10:02am 
not bad just climb up the tower..however, there are bugs with the ladder and elevator in Chapter 2. And after escaping, the ending credits roll, but the game doesn't end after the credits finish..5/10

그냥 타워위로 오르는 맵..나쁘지는 않은데 2챕터 일반좀비가 사다리 타면 그 자리에서 끼여버리는 버그가 있고 탈출 후에 엔딩 크레딧이 올라오는데 엔딩 크레딧이 다 올라간 후에도 게임이 안 끝나네요..봇이랑 하지마세요 자주 매달리고 떨어집니다..5/10
NekroManson 24 Sep @ 1:21pm 
we need more interesting custom campaigns like this one! thank you
sinwithagrin 24 Sep @ 11:39am 
i honestly really like it. you need a real flashlight mod to see though
Olde 22 Sep @ 11:23pm 
1) Overall the first map may be a bit too dark .
2) Bots tend jump off ladders and get incapped. This is a common problem with any map with long ladders, but obviously it's a big problem here.
3) Common infected and special infected tend to climb ladders, preventing players from climbing up. This isn't a huge problem but it does make the very long ladders a real pain.
4) The lift to take you up to the finale area is super buggy.
5) The finale radio is placed oddly to the side in a lower area away from the ammo pile and medkits. The radio should be by the ammo or on the side opposite them but still on the same level.
6) There doesn't seem to be much of a cooldown timer if at all on killing special infected during the finale, which makes them feel quite spammy.
7) The end of the finale runs the Valve credits but not the real campaign credits and doesn't actually complete the map.
Otherwise, the map is fine.
Not_The_Unknown 22 Sep @ 9:19pm 
i think there are only a tiny bit of problems

1. specials can easily camp ladders and ruin a run
2. if there's a tank at the start it would be a little tricky without a moli
3. there are couple of spots that are not friendly for bot nav meshes where they just fall off or slip last there's no nav mesh next to the ship so the bot just stands there at the finale
4.custom credits makes it where it doesn't end the campaign

i think that's all have fun
Adash1ng // TikTok 22 Sep @ 7:42pm 
Buen mapa 9/10
icecandy 21 Sep @ 9:10pm 
to dark
Henrietta 21 Sep @ 1:46pm 
I think the second map needs a stringtable dictionary.
zigzagonuttybag 21 Sep @ 8:51am 
this is good :):steamhappy:
as_12345667 20 Sep @ 8:15pm 
i love this map , but ammo is not enough
Spicy_Jam 20 Sep @ 11:01am 
pretty interesting vibe this map's got