Door Kickers 2

Door Kickers 2

European_vacation
21 Comments
Pyro^1[+]  [author] 28 Sep @ 8:11am 
2 theGoofyGooner 👍
theGoofyGooner 28 Sep @ 3:41am 
@Marki
To do the monastery mission, make sure your deployed soldiers don't attack yet as to not mess up the AI pathing.
Get Hanna outside on the left, and then you have to cross the small red intersection to get from the North to the South. Do it when the patrolling Tango Elite is stopped and looking the other way.
Marki 27 Sep @ 3:24am 
How does one do the Monestery mission?
Pyro^1[+]  [author] 24 Sep @ 7:57am 
2Rake5000, Oh, thank you! I will definitely take into account the lack of information in the briefing. But could you write in more detail about the mistakes?

2Happycowmam, There may be difficulties with passing if you play with a completely inexperienced unit.
Rake5000 24 Sep @ 5:42am 
@Happycowmam I didn't know the 1st mission was literally impossible and just did a clean run on my 1st attempt
¯\_(ツ)_/¯
https://youtu.be/nDL0XVtmQxY

Pyro^1[+] the mission was cool but NGL the missing campaign description and title plus errors in the mission briefing give strong low-effort vibes. I almost gave it a pass because of that.
Happycowmam 23 Sep @ 8:37pm 
1st mission is literally impossible (10 barricaded shooters w/ hostages waiting for you to come up elevator) Realistic ig lol.
Pyro^1[+]  [author] 22 Sep @ 8:51pm 
2 Atomic_Cthulhu5920, Thanka a lot!
Atomic_Cthulhu5920 22 Sep @ 3:04pm 
This campaign with the Rainbow Six Classic mod was a great experience for me.
Pyro^1[+]  [author] 21 Sep @ 9:17am 
Mission 5 has been reworked. Difficulty has been reduced. The sniper and a large number of hostages have been removed (only two hostages remain). Escape zones have been removed. The mission has been reloaded in both the single-player and campaign versions.
Pyro^1[+]  [author] 21 Sep @ 7:49am 
2Capitao "Whatsapp" Whatsapp Thanks a lot! The idea of ​​the map is to kill as little as possible. Only in the kitchen area is this necessary.
Capitao "Whatsapp" Whatsapp 21 Sep @ 5:17am 
I really like this operation, there's a lot of great ideas, the maps are really pretty but the act 3 mission is awful, I like the concept but hanna can kill the SSI like 20% of the time and has to do it 3 times.
Pyro^1[+]  [author] 21 Sep @ 4:09am 
“Wrath of Saint Wenceslas” will be reworked first and updated as a standalone map, as well as updated in the campaign
Pyro^1[+]  [author] 21 Sep @ 4:08am 
Most missions are difficult. - corrected
Pyro^1[+]  [author] 21 Sep @ 3:53am 
wethan2 Thank you so much! This is very helpful feedback for me, and it gives me something to think about! I'll definitely take it into account for future maps and campaigns, and I'll also try to improve this one.
wethan2 21 Sep @ 1:57am 
Wrote some feedback, but it ended up being like a page and a half, so way too long for steam comments. Here is a pastebin link to it which hopefully works, https://pastebin.com/NZbEQxK6
Apologies if its a little hard to read, I am pretty tired right now.

TL:DR is that the maps look very good, the map “Wrath of saint wenceslas” is not well designed and has a *lot* of issues, “Unfinished business act 2” is very good and is well designed. Having to heal the guys at the start in “The wrath of god” is kinda annoying and it should probably be a bonus/optional mission as forced stealth is annoying. The campaign also very difficult due to large numbers of high tier enemies, which is fine but the description should probably be changed as its definitely not easy.
Pyro^1[+]  [author] 18 Sep @ 1:29am 
Thank you all very much for playing!
Śenator 18 Sep @ 12:42am 
Thank you kind sir
Pyro^1[+]  [author] 17 Sep @ 8:09pm 
2Śenator ,the time of the second mission has been changed to 2:40.
Masahiko Kohineko 17 Sep @ 7:10pm 
Disclaimer: I was playing this with RIOM

Feels like whether or not I succeed in half these missions is entirely dependent on getting lucky with enemy spawns, the other half is replaying the same level until you've memorized every single enemy spawn and can preeemptively frag them.

The maps look really nice, though.
Bretonnian Knightess 17 Sep @ 2:11pm 
Very railroady, with moments of unskippable "cutscenes" (The Swiss mission, the hospital where you are forced to interact with something and then play as a single character through a single path for three minutes...) and it's absurdly difficult because there are just enemies suspiciously hiding in dark spots with automatic armor-piercing weapons.
Śenator 17 Sep @ 12:52pm 
That 4 minutes timer in the second mission is goddamn ugly. You should definitely reduce it