Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civilization Remake: China (Agricultural Empire)
13 kommentarer
OftenOviour  [skapare] 18 timmar sedan 
嘻嘻,中国的特性怎么着也该有一条人多吧:steamhappy:
kwenja君 26 sep @ 7:43 
Judy最快乐的一集
OftenOviour  [skapare] 20 sep @ 23:46 
首先和而不同对“朝代更替”的平衡性调整肯定不会对“农业帝国”生效(如有);然后从技术上来说,我做的都是兼容性修改,应该不会出现冲突导致游戏崩溃,但正如上面介绍提到的,此模组的文明特性包含许多实验性功能(比如复制相邻资源的产出),在不了解和而不同代码层面改动的情况下,我不能保证这些实验性功能有效。总结:全替换、不崩溃、可能失效。
Here comes the sun 20 sep @ 21:55 
作者大大这个设配和而不同吗:steamhappy:
OftenOviour  [skapare] 17 sep @ 21:14 
原因找到了,特色区域必须在风云变幻前加载,但其它修改必须在风云变幻后加载。现在堰可以正常缓解洪水了。
OftenOviour  [skapare] 17 sep @ 6:53 
确实如此,我排查一下原因
Scalakala 17 sep @ 5:35 
堰好像有bug没法阻止江河泛滥
OftenOviour  [skapare] 16 sep @ 8:55 
啊这,未曾设想的道路:steamhappy:,不知道官方给没给自定义胜利的接口,有空可以试试。
但这个系列主要还是往广度发展,以玩家视角对原版文明的痛点作一些改进,别的还没想好。
撕圣经卷烟 16 sep @ 1:45 
大佬会尝试做更丰富的内容吗,比如模仿宇航中心做一个农业试验田,然后做农业试验增产项目,再添加一个农业胜利,当然我只是觉得有意思提一嘴,并没有许愿的意思
Wirmerdorf 13 sep @ 22:11 
Alright, thanks
OftenOviour  [skapare] 13 sep @ 21:35 
And descriptions of some Items could be wrong. (It won't happen for this mod but I cannot make it sure for all mods in my series).
OftenOviour  [skapare] 13 sep @ 21:32 
Well I'm not precisely sure but I can say that my mods in this series can work together with Civilizations Expanded while totally overwriting related traits (like Zulu's Ikanda). For this mod, all Chinese traits will be removed for sure, and you can add them back with another mod of mine . Then all changes Civilizations Expanded made should work.
Wirmerdorf 13 sep @ 20:45 
Are any of the mods in the series compatible with Civilizations Expanded?