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The game's dll has a TIGlobalConfig section with default settings for everything in there, and it has a bunch of stuff that isn't actually present in the json file. Anything present in the json file will override the default values in the dll.
You can either make a mod with a TIGlobalConfig json file in it with the following:
[
{
"dataName": "globalConfig",
"maxFactionCouncilorCandidatePool": 30,
}
]
Or just add the
"maxFactionCouncilorCandidatePool": 30,
to the base game file.
And obviously you can change the 30 to whatever. Default is 8.