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Let me know if that helps.
I am an Augustus of the Roman Empire, deliberately improving my 11 point management skills (along with lifestyle skills and the help of my spouse, totaling 55 points) by believing in the Zabulistan (the Sun Church), and by means of treasure and game rules settings, giving myself up to 14 territories!
But in the end I found a total of 400 gold coins, about 40% of which vanished. This made my finances very difficult.
In the meantime, could you provide some details on how corruption is too high? What are the income, corruption loss, rank, skills and traits of that character?
So why give more punishment for incompetent rulers?
1) Realism. There are many examples in history of massive corruption under incompetent rulers.
2) Drama. After succession, in almost all cases the new ruler is both less competent and doesn't command as much loyalty as their predecessor. Imagine a situation where the player has an extremely adept ruler, who dies in a battle, leaving a child to inherit the throne. This would cause corruption to dramatically increase. and significantly reduce the heir's ability to fend off another claimant ===> more drama
I get that it makes sense, but balance wise if everything "made sense" all the time then snowballing would probably be even worse than it already is.
also granted - i didnt play the mod, i just read the description and looked at the pictures :P
So, the mod is currently set up so that corruption only hits above an income threshold and that threshold increases with rank. But the basic threshold is high enough, that it would almost never affect low ranking characters (an average skill count would need to be above ~30 gold/month to see any effects, and those would only be relevant above 50, see plots in the description).
If you see any examples in the game where the mod does something weird, please let me know.
Practically, lower tiered rulers would have more direct control over their bureaucracy and land because theres less moving parts and more direct control over a higher % of assets. An empire's system would be vastly more complex and harder for the emperor to enact direct control over.
Gameplay-wise, lower tiers is when the money problems are already rougher and you have to be tactical with how you spend it and when youve worked yourself up to an empire you are probably already making gangbusters, that would be the right time to enact the penalty, not before.
Food for thought!
Does this mean that player-controlled conquerors also don't get corruption?
Neuuu.
Here's my translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3090564070
As a vassal, building more economic buildings (more "happier" counties) could also lead to a more favorable "liege opinion."
Just an idea to complement this mod!
(The last couple of tiers of buildings in general are pretty abysmal, with what are fairly incremental increases for very high costs, since the improvements for each level are pretty much identical but the costs go up dramatically )
Even if the player can work around this, this makes these things into AI traps.