Half-Life 2

Half-Life 2

Reimagined Retail Combine: Additions
67 Comments
kitter  [author] 21 Sep @ 3:22am 
the striped red lines of doom shall guide our path
morarivaleriu6 20 Sep @ 10:37am 
Me when the striped red lines of doom
Biggerink 20 Sep @ 9:19am 
Very late 2002-early 2003 esc tech
kitter  [author] 18 Sep @ 2:22pm 
playing a beta-themed mod with a retail-inspired addon is madness
-[Null]- 18 Sep @ 12:37pm 
@kitter Yeah cuz I would like to try Dark Interval with this addon, same with the "kitter's Reimagined Retail Combine" addon you made.
kitter  [author] 17 Sep @ 1:44am 
@-[Null]- Not yet, but i was considering porting this and the rest of the reimagined mods to gamebanana if enough people ask for it
-[Null]- 17 Sep @ 12:35am 
Very interesting addon, this give me some HL2 "Beta" with all these reskin, looks pretty cool. Also,is this mod available on Gamebanana ?
Random Dude 16 Sep @ 11:08pm 
@kitter alright friend :steamhappy:
kitter  [author] 16 Sep @ 3:35pm 
@Random Dude i appreciate you wanting to help but i think it would be better to leave the replies to me
Random Dude 16 Sep @ 8:37am 
I`m friend of creator of this addon so i know this information.
Random Dude 16 Sep @ 8:35am 
@Шляпа he`ll port it to gmod after he`s fully done with addon (like with combine replacement)
Шляпа 16 Sep @ 3:21am 
Gmod port pls
Dr. SourceCode 15 Sep @ 9:39pm 
thanks.
kitter  [author] 15 Sep @ 9:35pm 
the only changes i would do to the ar2 would be to change the glowing color's to blue and adding some red details, which you can already have with the EZ ar2 reskin
Dr. SourceCode 15 Sep @ 10:39am 
how bout weapons like ar2?
justdeltaxd 15 Sep @ 6:54am 
Also for the love of God, PLEASE. PLEASE ADD THE FADE TO THE CITADEL AT THE TOP
Random Dude 15 Sep @ 2:59am 
@kitter the npc (i send you concept)
kitter  [author] 15 Sep @ 2:57am 
like the NPC or the carrier?
Random Dude 15 Sep @ 1:45am 
@kitter btw, could you make combine dropship reskin aswell (it should be black-red). It`s your choice if you`d like to reskin it
Random Dude 15 Sep @ 12:55am 
@kitter alright i`ll happily wait for citadel reskin :steamhappy:
Random Dude 15 Sep @ 12:55am 
@kitter hell yeah man, keep it up :steamhappy:
kitter  [author] 15 Sep @ 12:54am 
the citadel reskin will be its own mod btw
kitter  [author] 15 Sep @ 12:53am 
turrets added, combine vehicle gates are next
Random Dude 15 Sep @ 12:09am 
@Storming Star you can just not download the combine replacement but it will look kinda strange without or with other combine replacement
kitter  [author] 14 Sep @ 9:01pm 
@Storming Star what do you mean by that
Storming Star 14 Sep @ 5:14pm 
Can you please make them separate or separate them from the combine :houndeye:
Tobias 14 Sep @ 4:49am 
Side note: models (prop_static, prop_physics, prop_dynamic, et cetera) can't actually produce sounds (not counting impacts). You'll need to modify a soundscape to make the noise, which requires mapping.
Tobias 14 Sep @ 4:42am 
If you're actually thinking of making that, please keep in mind that i imagined THIS [commons.wikimedia.org] (but a rotary fan and not an air vent)
kitter  [author] 14 Sep @ 4:25am 
yeah i'll add that to the list, 100%. anyways next update is the turrets :steamhappy::headcrab:
killermonkey75 14 Sep @ 4:06am 
now you have to make another mod that adds a big air-con fan to the citadel that is obnoxiously loud
kitter  [author] 14 Sep @ 12:00am 
the combine's solution to global warming
Tobias 13 Sep @ 11:41pm 
yo for some [frick]ing reason i dreamt that this addon had a citadel reskin
it was exactly how you'd expect but there was a giant animated air-conditioning fan on the upper half that somehow played sound without having an ambient_generic around it
kitter  [author] 13 Sep @ 6:52pm 
it still does
Bonk Man 13 Sep @ 6:36pm 
Does the combine watchtower no longer have grating?
kitter  [author] 13 Sep @ 3:30pm 
@SuitingBeret297 i can do that, but i'm also working on a reimagined retail antlions mod
kitter  [author] 13 Sep @ 3:29pm 
ye
is that why in the picture for the original mod the train looks a bit different
matthewwwww 13 Sep @ 2:28pm 
that would be so fire
SuitingBeret297 13 Sep @ 1:24pm 
Do you plan on creating like a Reimagined Beta Combine addon?
Random Dude 13 Sep @ 2:29am 
@kitter :steamhappy:, now its time to wait for tihs to get ported (not today prob ofc)
kitter  [author] 13 Sep @ 2:22am 
no problem
Random Dude 13 Sep @ 2:03am 
(almost) every
Random Dude 13 Sep @ 2:03am 
Or like volkolak remade assets thing that replaces every prop in the game
Random Dude 13 Sep @ 2:02am 
@kitter but sadly i`ll have to replace some addons with this one cuz for example dropship replacement in collection replaces container aswell
Random Dude 13 Sep @ 1:57am 
@kitter thanks man :steamhappy:
kitter  [author] 13 Sep @ 1:55am 
@Random Dude Thanks. And I checked your collection you just made, really good selection of mods, they work well together
Random Dude 13 Sep @ 1:52am 
@kitter okay mate, and i didn`t said i want it like right now, i will surely wait till its full version (like with every combine prop replaced probably or till you`re done with it)
kitter  [author] 13 Sep @ 1:48am 
@Random Dude i'm still adding stuff to this mod, so if i port it right now, i'll have to keep updating both this and the gmod port. i'll port it to the gmod workshop once this mod stays stable and doesn't have any major updates planned :steamthumbsup::headcrab:
Random Dude 13 Sep @ 1:35am 
Waiting for this addon to be ported into gmod, cuz rn i`m making collection retail hl2 (rn for gmod). And how always this addon is cool ashell :steamhappy:
justdeltaxd 12 Sep @ 5:34pm 
Also add the glowing blue lights emerging from the citadel