Arma 3
Across the Fence (Cam Lao Nam - Standalone)
41 Comments
devildogg237 25 Sep @ 6:16pm 
@GOrgonPOrnstar you do recon activities. you start by doing recon and marking enemy positions, and as you level up you can unlock other opportunities while on mission (Like Ma Bell in the campaign)
G0rgonP0rnstar 25 Sep @ 9:10am 
A description of what this even is would be nice
mkalireza 24 Sep @ 10:05am 
Johnnyboy's Steam Workshop New Update Sep 23:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2812560646

Change Notes:

SOG AI updated to support Across The Fence missions. Note the following:
- Wait until you deploy on a mission before spawning your AI team
- You will spawn a new team with every new mission you deploy on (no way to keep your first spawned team)
- Sorry, but you can't use the cool new health system that comes with ATF. It's complicated, and requires
more work by me to merge that system with mine.

Thanks Johnny Boy. :steamhappy: :steamthumbsup:
Poop knife 21 Sep @ 5:01am 
I'd just like to say how excited I am and thankful for this to be released. I have read Tilt's books and I'm glad they are finally getting the attention and admiration they deserve.
Koalt 21 Sep @ 3:20am 
Could we get a port of this over to altis please? This is a super fun solo scenario, however Im one of the people who dont have an actual rig i just play off a cheap laptop and the SOG maps always make my computer have an aneurysm. Other than that really good work on the scenario man
Atunero 19 Sep @ 1:41am 
Is it possible to disable player markers? Maybe adding a parameter or something?
Hmm The Clown 18 Sep @ 8:34pm 
Just interested if there is any plans to add ace compatibility and also when can we expect to have at least some skills from the current unavailable skill trees
brendanbean95 18 Sep @ 4:15pm 
Thanks very much for the reply!
SGD Publishing  [author] 17 Sep @ 4:21pm 
@Sir Comrade Klimik - It's something we've talked about, but hasn't been a priority for our (very small) team. There's plans to put a water-gathering element into ATF, but that's all that's on the roadmap right now. The items are there for other gamemodes to use (e.g. Life, Antistasi) if they want them, as much as anything.

@brendanbean95 - We've been getting this report a lot - I'm not 100% sure what's causing / affecting it as we do a lot of solo LAN testing. We'll try to get this fixed ASAP, as it shouldn't be happening solo.

@Full metal - Progress should be saved automatically to the machine hosting it. If that's not happening, let us know!

@Fishy - A lot of custom systems in this (Medical, Stamina, AI) that are needed to get the gameplay feel right, and the skills system working.

For the few comments on SOG AI - we're in touch with Johnny Boy, and happy to help if he wants to release a SOG AI version.
Sir Comrade Klimik 16 Sep @ 2:35pm 
It bothers me that this mission doesn't involve ANY usage of the survival items in SOGPF like the medications or food items. Nearly all of them are still completely useless outside of the mike force mission framework 4 years later; with the exception of the food, dysentery and anti-venom meds. Mike force got an update yesterday with mainly bug fixes, and still doesn't add any usage of those small flavor items. Was all that work on modeling and coding them in for nothing? After a few years it seems like there is still no desire to add any gameplay value to these unique items, even as part of the Mike Force framework. No drunk mechanic from drinking the liquors. No cigarette smoking mechanic organic to SOGPF. Pain-killers, worm-powder, anti-malaria, and anti-biotics are all useless. For me atleast, this lack of item functionality degrades the roleplay experience of this mission and Mike Force. Please do something to implement these items in a way that allows people to interact with them
brendanbean95 16 Sep @ 5:25am 
Does anyone have the issue where it says “failed to reserve zone” when trying to play on LAN/Solo? If so are there any work arounds?
devildogg237 15 Sep @ 6:36am 
@76561198286801699 doubtful it would be put into the scripts anyway. No med tends to be the way to go with their scripted missions.
76561198286801699 15 Sep @ 6:07am 
@Aurora
That'd probably take a while before they start thinking about ace medical compatibility. I run ace too (For the Arsenal, because I need S&S to live), but I do it with a no medical patch for it. The Mod is in a really early open beta, so I have a feeling the thought of any sort of compatibility will be on the backburner for months, at least until the Mod's in a better state.
Stick 14 Sep @ 1:40pm 
Great mission!
LegalizeRecreationalRPGs 14 Sep @ 10:00am 
Does this save progress if my buddy hosts it over multiple sessions?
JxNiOr_ 14 Sep @ 7:29am 
Could this be ported to other maps, with custom factions
mkalireza 14 Sep @ 2:15am 
@Full Metal

Run on the deticated server.
Aurora 14 Sep @ 2:05am 
To get started, please make this mission ACE compatible. I had to keep using Zeus heal to patch my teammates up.
Now let's debrief based on my experience. I bet most players are not familiar with boat warfare tactics. They aren't armoured like an MRAP. Therefore, you can't drive through machine gun fire like what I expected. However, the enemy AI can't detect you from a longer range. Based on this circumstance, I recommend that people park the boat on the shore the moment they spot enemy gunboats; otherwise, they will rip through your vessel, killing everyone on board. Also, do this on all the objectives. The mission would be a lot easier if you could play with other players because AI manning the turret won't start firing until you are point-blank, just like enemy gunners. You could rack up a lot of kills doing this while suffering fewer casualties. I got 59 in my run.
Full Metal 13 Sep @ 5:44pm 
I see the vision and I really love this, keep up the good work!
Full Metal 13 Sep @ 3:06pm 
Is there a way to save progress?
mkalireza 13 Sep @ 1:03pm 
@stburr91

That mission was cool too. Recon missions are my favorite. The hardest thing to do in Arma 3 is to avoid detection. You will be detected even with a silenced pistol. :steamsad:
mkalireza 13 Sep @ 12:46pm 
OMG, there are about 1,136 scripts in the PBO file for this mission. :steamthumbsup:

Programming languages: SQF 64.1%, Python 18.7%, C++ 16.6%, Pawn 0.6%. Interesting.

https://github.com/Savage-Game-Design/Across-the-Fence
stburr91 13 Sep @ 12:39pm 
@[Zorx]-KizzouUl

Yes, it's very similar to GM's Force Recon.
Fishy 13 Sep @ 12:13pm 
not compatible with so much stuff. ACE, remove stamina, etc
Antique FourHooves 13 Sep @ 6:13am 
Is the progress saved throughout without a dedicated server?
[Zorx]-KizzouUl 13 Sep @ 5:57am 
Cosmonaut It's a filing cabinet located inside a hut very close to the TOC, on the left from where you spawn.
Panda Poacher 13 Sep @ 1:06am 
you say this can be played locally (by running a LAN server) or on a dedicated server.
does this mean i can't just run a client-side server?
Wotsup 12 Sep @ 6:47pm 
Anyone know how to get the notepad site screen back when you're looking at the map? Double clicked it by accident and its gone.

Other than that absolutely fantastic game mode.
Cosmonaut 12 Sep @ 5:38pm 
Hey in the settings it shows an option to add an object in the TOC to level up to level 5, I've turned it on but for the life of me cannot find this object
DirtyDeeds 12 Sep @ 5:19pm 
SOG_AI compatable?
[Zorx]-KizzouUl 12 Sep @ 1:06pm 
It looks like a SOG version of the mission „Force Recon“ from the Global Mobilization CDLC.
I like the Focus mechanic, it's immersive.
Viper1Zero 12 Sep @ 11:36am 
SICK
Komodo 12 Sep @ 9:20am 
knowing johnnyboy he already on an update, luv dat guy
Zrho 12 Sep @ 7:37am 
Everyone go spam johhnyboy and tell him too make sog ai work
Park 12 Sep @ 6:15am 
Thats why you guys are the GOAT :steamhappy:
ErndawG 12 Sep @ 6:09am 
Doesn't work with SOG AI command mod due to the player group being lead by the AI commander. Beautifully done mod, though, and I'm eagerly looking forward to further updates!
devildogg237 12 Sep @ 3:29am 
I'm gonna ask just so my boys stop hounding me... Is this compatible with ACE Medical? (I bet it isn't)
Yung Fanta 12 Sep @ 3:08am 
Hell yeah!
Dmitrij 12 Sep @ 1:59am 
Thank you! :frag:
mkalireza 11 Sep @ 3:55pm 
Hi SGD developers. I'm looking forward to this mission and I appreciate your efforts to make best CDLC. :steamhappy: :steamthumbsup:
RSA79 11 Sep @ 1:55pm 
Can i use SOG AI with this?