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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2812560646
Change Notes:
SOG AI updated to support Across The Fence missions. Note the following:
- Wait until you deploy on a mission before spawning your AI team
- You will spawn a new team with every new mission you deploy on (no way to keep your first spawned team)
- Sorry, but you can't use the cool new health system that comes with ATF. It's complicated, and requires
more work by me to merge that system with mine.
Thanks Johnny Boy.
@brendanbean95 - We've been getting this report a lot - I'm not 100% sure what's causing / affecting it as we do a lot of solo LAN testing. We'll try to get this fixed ASAP, as it shouldn't be happening solo.
@Full metal - Progress should be saved automatically to the machine hosting it. If that's not happening, let us know!
@Fishy - A lot of custom systems in this (Medical, Stamina, AI) that are needed to get the gameplay feel right, and the skills system working.
For the few comments on SOG AI - we're in touch with Johnny Boy, and happy to help if he wants to release a SOG AI version.
That'd probably take a while before they start thinking about ace medical compatibility. I run ace too (For the Arsenal, because I need S&S to live), but I do it with a no medical patch for it. The Mod is in a really early open beta, so I have a feeling the thought of any sort of compatibility will be on the backburner for months, at least until the Mod's in a better state.
Run on the deticated server.
Now let's debrief based on my experience. I bet most players are not familiar with boat warfare tactics. They aren't armoured like an MRAP. Therefore, you can't drive through machine gun fire like what I expected. However, the enemy AI can't detect you from a longer range. Based on this circumstance, I recommend that people park the boat on the shore the moment they spot enemy gunboats; otherwise, they will rip through your vessel, killing everyone on board. Also, do this on all the objectives. The mission would be a lot easier if you could play with other players because AI manning the turret won't start firing until you are point-blank, just like enemy gunners. You could rack up a lot of kills doing this while suffering fewer casualties. I got 59 in my run.
That mission was cool too. Recon missions are my favorite. The hardest thing to do in Arma 3 is to avoid detection. You will be detected even with a silenced pistol.
Programming languages: SQF 64.1%, Python 18.7%, C++ 16.6%, Pawn 0.6%. Interesting.
https://github.com/Savage-Game-Design/Across-the-Fence
Yes, it's very similar to GM's Force Recon.
does this mean i can't just run a client-side server?
Other than that absolutely fantastic game mode.
I like the Focus mechanic, it's immersive.