RimWorld

RimWorld

[XND] Targeting Modes (Continued)
13 Comments
WJSabey 19 Sep @ 1:49pm 
Can you add an option to have the gizmo be visible all the time rather than just when drafted? It would be nice to be able to adjust hunters' targeting mode without having to draft them.
oinko sploinko 15 Sep @ 5:24pm 
even with accuracy penalty turned off it feels like this mod does nothing ngl
Breadmond 15 Sep @ 8:57am 
this'll be great for capturing anomalies
oinko sploinko 12 Sep @ 2:36pm 
I've had pawns with over 20 shooting skill using un-limited and it's still extremely unreliable honestly. Maybe I should adjust accuracy with the one combat mod I'm using and see how that goes.
alonlystalker 12 Sep @ 1:02am 
@oinko sploinko, it's intended to work that way, if make it too accurate it always hit targeted body parts but game become weird, you can try to change hit chances by changing values in TargetingModeDefs file. Anyway it looks like that it do nothing because accuracy is too low, when you target head, you can miss but hit the body, try to make a pawn with op accuracy and you see the difference.
oinko sploinko 11 Sep @ 3:47pm 
feels like it barely makes a difference. i know you dont typically tamper with mods, but maybe you could make the chance to hit the targeted parts scale with melee accuracy and such?
AcetheSuperVillain 10 Sep @ 2:31pm 
Blessings be upon you, Mlie!
@Reddeq I've used the old version with Yayo's Combat at it seemed to work fine.
Reddeq 10 Sep @ 10:23am 
I'll try then, thanks for your work!
Mlie  [author] 10 Sep @ 10:21am 
@Reddeq It might be
Reddeq 10 Sep @ 10:10am 
Is it compatible with Yayo's Combat?
elĐeve 9 Sep @ 5:07pm 
YES
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
Elijah 9 Sep @ 4:39pm 
Nice, nice. Thank you
justydusty 9 Sep @ 4:30pm 
i used to use this mod back in the day and ive considered using it again. Thanks mile!:steamthumbsup: