Project Zomboid

Project Zomboid

[B42] Briefing
92 Comments
Hayacchîsrh 26 Sep @ 3:46pm 
i dont know why but i lost my day without dying or anything a way to fix that??
King Pineapple 26 Sep @ 1:05pm 
best mod for project zomboid hands down
DoKent 24 Sep @ 8:59am 
Это было круто когда забыл о том что поставил мод и запустил игру в режиме One week)) как будто действительно это история или какой то подробный отчет с хронологие событий))
blutonfenix 21 Sep @ 10:18am 
I love this mod, thank you.
pimatstudio 20 Sep @ 2:59am 
Moreover the Pause on Start stopped working now, the game starts unpaused :(
pimatstudio 19 Sep @ 2:55pm 
For some reason it stopped working for me, what should I do?
Duncan E.  [author] 16 Sep @ 11:16am 
@G̴̼̓l̶͊̇1̷͐̈ẗ̴̙c̷h I already answered, and no. All my mods will only support the current unstable version.
M1ST0R 16 Sep @ 11:04am 
тут баг, мессир
Duncan E.  [author] 16 Sep @ 4:42am 
@Hx This shouldn't happen and I didn't identify such an issue after all the testing.
Hx 16 Sep @ 2:15am 
I loaded the Briefing mod after the PauseStart mod. The game continues running when I connect, instead of pausing.
NullKat 15 Sep @ 8:17pm 
It's working for me now, thanks for the fix!
Keinori 15 Sep @ 7:48pm 
@Duncan E. i unsubscribed and reescribed in the mod but keep not working to me
Duncan E.  [author] 15 Sep @ 7:21pm 
Now everything should work correctly.
Keinori 15 Sep @ 7:00pm 
stop working after last update for me and please add other variations of date presenting, in my country its: D/M/Y
ladyteruki 15 Sep @ 10:07am 
"CLASSIFIED" how mysterious XD I'm jumping into my save to see the other changes !
Duncan E.  [author] 15 Sep @ 7:04am 
@Bumblebee041 The option to display survived days will be added, but everything else will remain unchanged.
Bumblebee041 15 Sep @ 5:08am 
Hi! Love this mod. I have a suggestion tho. Is there anyway to add support to Non-lore friendly dates? For example I usually start the game at the start of July instead of the default 9th July and i would like to see the "days after the outbreak" based on the time I added.

If this is not possible, can we maybe change "days after the outbreak" to "days survived" if a Non-Lore friendly date is selected?
Duncan E.  [author] 15 Sep @ 3:02am 
@shogo I think so, no problem.
Duncan E.  [author] 15 Sep @ 3:02am 
@Hello That feature's already built in, and no, unfortunately.
shogo 14 Sep @ 9:46am 
Hello,
I really enjoy using this MOD, but there is one thing that has been on my mind, so I’d like to ask a question and make a suggestion.
The date and time format displayed in this MOD is different from the common format used in my region.
Would it be possible to add an option to support the following format instead?
I would be very happy if this could be implemented:
YYYY/MM/DD 24:00
Hello 14 Sep @ 9:24am 
Ah I see, Music is blocked from palying when the game is paused.
I would check out Lightja's Mod called Pause Menu Music, maybe that could help you out with a solution.
Duncan E.  [author] 14 Sep @ 8:37am 
@DerpyGamez The mod takes other scenarios and sandbox settings into account, but only if the date matches the lore. However, many game scenarios don't consider this - for example, the "Week Later" preset only adjusts world settings, loot, etc., but not the date. Same thing with "6 Months Later," where the starting date doesn't correspond to the actual 6 months that have passed (December instead of January).
Duncan E.  [author] 14 Sep @ 8:28am 
@Hello I already answered this question and it's not possible.
TheyCallMeVincenzo 14 Sep @ 6:14am 
I like it.
Belisar 13 Sep @ 11:52pm 
@Hello I also second this nice idea
BibleCampVictim 13 Sep @ 10:28pm 
@Hello I second this:steamthumbsup:
Hello 13 Sep @ 6:59pm 
It's a nice little mod, one thing I would like to be added is an option for a Typewriter or Keyboard sound effect as the text pops in. Just to fill out the silence after you press the start game.

Also simple skip button would also be nice, for if I crash and I want to get back into the game quickly.
DerpyGamez 12 Sep @ 7:25pm 
would be nice if it would calculate the days since the start of the apocalypse as well if you're doing a start like week after, or 6 months later
Duncan E.  [author] 12 Sep @ 6:52pm 
@jlcarneiro :LoveTalia:
jlcarneiro 12 Sep @ 5:17pm 
@Duncan Got it. Unfortunately, at this moment, I can't do this port, but I hope my last comment (with the variable names and screenshot) help someone who can...

Anyway, kudos for your idea and work and thanks for your patience! ;-)
Duncan E.  [author] 12 Sep @ 4:28pm 
@Mojo Probably.
Duncan E.  [author] 12 Sep @ 4:27pm 
@jlcarneiro I've already explained before why I don't want to deal with this. If you figure out the structural differences between the versions, you won't have any problems with the porting (i guess), but don't expect any help from me (i have not b41).
Duncan E.  [author] 12 Sep @ 4:14pm 
@MAYDAY :LoveTalia:
Mojo 12 Sep @ 3:33pm 
Is this compatible with survive through seasons mod?
JesusChristIsLord 12 Sep @ 9:51am 
I dont remember the required items before tho...Maybe I am wrong or misinformation but nontheless hope this works now
jlcarneiro 12 Sep @ 8:33am 
FYI, I've just confirmed: if we run PZ in English, the same variable names appear...
jlcarneiro 12 Sep @ 7:53am 
@Duncan I understand that you do not intend to port this mod to B41. I wanted to know if it's due to technical reasons or just lack of time...

Since I can't post pics in comments, I'll post the link to a screenshot of your mod running on B41:

https://imgur.com/a/JqFRs9q

Aparently apart from the name of the variables/properties (UI_Time_AM, UI_Map_Rosewood, UI_Map_KnoxCounty, UI_Briefing_DaysAfterOutbreak) instead of their values, running error free.

Oh! I run PZ in pt_BR, BTW...
MAYDAY 12 Sep @ 6:00am 
dude,i love this mod,Just like the opening of a movie, it's more immersive,great work:VBOY:
Liarzax 12 Sep @ 3:12am 
Your lack of Week One support makes me sad in the heart
Duncan E.  [author] 12 Sep @ 1:24am 
@46zeros As long as I'm still interested in the game and my ADHD is in charge, mods will keep coming out :)
Duncan E.  [author] 12 Sep @ 1:21am 
@JesusChristIsLord I already mentioned before which mod you need to download to fix the auto-sorting issue.
Duncan E.  [author] 12 Sep @ 1:21am 
@BeardedDepression Yeah, I know! I was trying to implement that from the start, and I didn't even want to release the mod without sound, but when the game is paused it blocks any audio from playing. I'll try another approach to make it work, and if it works out, there'll be an update.
Duncan E.  [author] 12 Sep @ 1:17am 
@Nobody :LoveTalia:
Duncan E.  [author] 12 Sep @ 1:17am 
@sh0w Sorry, missed your comment. Probably not, since I think it would be more annoying than useful, but I'm not ruling anything out.
Nobody 11 Sep @ 7:08pm 
cool mod <:
46zeros 11 Sep @ 6:46pm 
do you have any other mods planned in the future? you seem to be on the right track here. I'm a big fan.
JesusChristIsLord 11 Sep @ 6:41pm 
just like what @drshahramanvariazar had said 18 hours earlier just wanted to point this out bc it seems like a really serious issue
JesusChristIsLord 11 Sep @ 6:39pm 
Wait Mod author I have a problem on my end. It seems like whenever I activate this mod in mod manager and I try to auto mod order the game simply deactivates most of my mods only with this mod activated tho. I have no idea whats wrong :steamsad:
TumbleBee6 11 Sep @ 2:00pm 
Fear can't kill you, but...
BeardedDepression 11 Sep @ 1:36pm 
just a suggestion but - a typewriter audio during this screen would be pretty neat!