Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera 1.3.5 Public Beta
138 Comments
kam2150 16 hours ago 
w4k4, depends on submods but usually using submods defeats the point of using Beta, since player feedback is crucial to make any improvements/spot issues.
kam2150 16 hours ago 
karol.sisolak, I know some people have it but usually you need to save and reload to fix it.
kam2150 16 hours ago 
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵, we never stopped working, we always have at least 1 update per year and we provide constant updates on FB and Discord, there is still at least few more years of updates on the way.
w4k4 4 Nov @ 7:30am 
sub mods still working with this ?
karol.sisolak 3 Nov @ 12:55pm 
is anyone else having this issue that after bigger battle or whatsoever entire HUD becomes transparrent and has ti restart the game? like , I can continue the game, no crash, anything, but VISU is somehow broken?
oh shoot! you guys are alive!

Thats amazing! thanks for coming back and supporting this community!
kam2150 3 Nov @ 6:05am 
Dr. Hermann™, do you mean Grand Campaign? Only campaign where it makes sense to exist is Imperator Augustus.
kam2150 3 Nov @ 6:04am 
You just subscribe to it and load it above main DeI parts.
Fur' Cha Puk 2 Nov @ 12:38pm 
How do i install it? it says make sure the main mod is installed, and install this one above the main mod, but there's 3 mods? part 1,2 and 3, on top of wich?
Dr. Hermann™ 2 Nov @ 6:17am 
Could we make Judea unlocked/playable- or update the faction unlock mod to include it because it isnt on there
suco 1 Nov @ 3:34am 
@kam2150 ok,thanks for info a thanks for DEI :WololoDE:
kam2150 1 Nov @ 3:04am 
suco, Colchis overhaul is not added yet with few final tweaks, we are getting close to final release.
kam2150 1 Nov @ 3:03am 
Tobias Rieper, Alexander campaign is part of the main mod for 2 years.
suco 1 Nov @ 1:24am 
Hi guys,when can we expect this beta to be included in the main mod? Do you have many reported bugs?
Tobias Rieper 31 Oct @ 3:08pm 
soooo what happened to alexander campaign? Is it still here?
Seba SPQR 31 Oct @ 4:25am 
esto arregla las batallas feas de la ultima version?=
biggles9087 31 Oct @ 3:13am 
Great mod I have everything placed in order but quite recently I am getting a Null video Location Rome 2 crash . It just seem it is this mod that is giving me the problems, I have plenty of space left on my C drive and my External hard drive any help would be great.
hasan1991 30 Oct @ 3:58am 
Can we use devided empire with this with Sol invictis hd mod

It crashed with the hd mod and can’t seem to use anyone else is it working the update with sol invictis HD ? Thanks
kam2150 29 Oct @ 2:08am 
And that is straight up user issue. Either you have incompatible submods or if you are on Win11 and crash when loading into battle, you need to change your core affinity as MS messed up Win11 update and it affects some 32bit games.
DisorderedTetris1514 28 Oct @ 8:43pm 
this mod just straight up crashes before the game loads
kam2150 28 Oct @ 2:43pm 
I don't understand what you mean by that.

That patch note just states that now turn times run faster than before, as scripts got improved.

Not sure how that would relate to Turns Per Year? DeI is 4 turns per year by default.
Ciaphas Cain 28 Oct @ 10:56am 
"- Improved turn times via script changes"

could you explain this a little further? Do we not need 4/12 turns mods now for DEI?
matteomora95 28 Oct @ 3:10am 
You're doing a great job, I'll contribute to your work.
I'd like to point out that the "AOR_12_North_Iberian_Medium_Spearmen" and "Scortamareva (Romanized)" units have a visual problem; some men are missing their bodies. The "Equites Veterani Volcae" (mercenaries) units have visual problems; some men are missing their helmets.
♔Old Dragoon♔ 26 Oct @ 1:31pm 
@SirCartonDeWiart, RTW 2 has been doing stupid crap like that since it was released in 2013 and none of the 300 + patches has addressed this issue. I believe modders have tried to some success, but then another update or patch comes along and the once great mod fails to work, and the modder has moved on to other great things in life. Regardless, I generally just use a forced diplomacy mod to shut those situations off when they pop up.
Dr. Hermann™ 26 Oct @ 10:24am 
Could we make Judea unlocked/playable- or update the faction unlock mod to include it because it isnt on there?
Last Spartan 26 Oct @ 6:54am 
I would love to see more playable factions in the Alexander campaign. A lot of potential there for more than just RPing Alexander. What if Rome rose earlier and challenged Alexander and subsequently Persia? What if Sparta used Alexander's absence to regain its hegemonic position in Greece? What if Darius defeated Alexander, was able to subdue the rest of the Greeks, and expanded Persia's rule into the West?
Last Spartan 26 Oct @ 6:38am 
@SirCartonDeWiart
It's a Total War in general thing.
SirCartonDeWiart 26 Oct @ 4:04am 
Playing as Pyrrhus, and Galatia declared war on me.... Why? Just why? They are too far away to do anything, they got their own issues to deal.

Is this DEI or RTW2 thing? (I never played RTW2 vanilla).
wallofsteel98 26 Oct @ 1:06am 
for your information, would like to have the All Diplomatic options submod made compatible with this update! also thanks for all the hard work you guys put in this game! much love <3
FELDRIC 25 Oct @ 9:30am 
walls to all cities please...
Jarcaddy 25 Oct @ 5:24am 
Really nice job to whoever updated the numidian unit cards, massive improvement over the old ones.
kam2150 25 Oct @ 1:13am 
Most likely incompatible submods.

You need to provide any details we can work with, otherwise not much we can do if it works fine for others.
Im getting a tremendous amount of crashes on the rise of the republic campaign
kam2150 23 Oct @ 2:14pm 
We still have few more updates left in us :)
kam2150 23 Oct @ 2:14pm 
No, despite the name, that submod aims for more movie style combat rather than realism.
sagekiss 23 Oct @ 10:33am 
Thats too bad, I really enjoy it. Are there plans to include it officially in DEI? Also thanks for your guys hard work on a 12 year old game I know a lot of projects die out over time but you guys keep plugging away for free for us.
kam2150 23 Oct @ 12:08am 
It will cause conflicts.
sagekiss 22 Oct @ 3:12pm 
Will this work with the realistic combat overhaul mod? The mod author said he would update for the beta eventually. But I figured I should ask you guys directly if it will cause conflict issues between the beta and the combat mod.
Iron Duke 20 Oct @ 10:21pm 
how to you play rome? I'm on normal/normal difficulty, I get attacked by the north, east, and sometimes south, it's not possible to play. I get riots too and run out of money very quickly
w4k4 19 Oct @ 11:28am 
where can i see entire changelog ? i wanna see every featura in the mod pls
febergar 19 Oct @ 5:50am 
Biggest question for me: are the lords in the Empire Divided made mortal? The worst part of this campaign was to see your general live to 140 years old. and know they will never die.
Ligma Bababooey 19 Oct @ 5:11am 
Like always, 11/10 S+ tier mod fam. Any broad idea when we’ll get a full release? I’m just wondering if I should start a new campaign or wait a bit.
kam2150 17 Oct @ 3:13pm 
Are you loading Beta above the main mod? Most units are more or less the same, with adjusted stats and visuals plus few more early and late ones. Check custom battles.
hasanscreed 17 Oct @ 1:37pm 
I don't see any changes to the Masaesyli roster in grand campaign. Anyone else who has the same problem?
kam2150 16 Oct @ 8:26am 
Are you use region is not out of supplies? Effect looks similar.

Haven't heard about issues with plagues otherwise in the ED.
Everything is awesome 16 Oct @ 8:21am 
Its still in beta , so maybe these bugs will be present.
team donald or team elon 16 Oct @ 5:59am 
Anyone had an insane amount of plagues in settlements with positive sanitation in empire divided? It's killing my conquest
Schnell_Scheisse 15 Oct @ 2:28am 
Also in the Aurelian campaign public order is very hard to manage, I don't mind a challenge but I think it's also a balancing act between being able to expand and unite the Roman empire as Aurelian did historically and still having to deal with public order troubles.

At the moment it's very hard to expand and unite Rome, from Aurelians starting position.
Jarcaddy 13 Oct @ 8:41am 
The food situation is brutal for the Aurelian start in Empire Divided
Roma Invicta 8 Oct @ 5:44pm 
In the Caesar in Gaul campaign, when my settlement is attacked, I cannot manually fight back. I can only use the autoresolve function. When I click the button for manual combat, the game crashes. How can I fix this?