Team Fortress 2

Team Fortress 2

Blocked Event
14 Comments
DJ L3G3ND 11 Sep @ 11:49pm 
damn, for a moment I thought the cubes were water that you could swim in as they move around
Acienspo (Acien) 11 Sep @ 7:36pm 
I'm really glad that even with Valve tied up by the MvM update, the community still provides the usual assortment of fun Scream Fortress content
Bear is Driving 10 Sep @ 8:08am 
Yeah but how is the clipping? Inquiring minds want to know!
UEAKCrash  [author] 9 Sep @ 7:07am 
One of the issues we found with the original base version was that first could be a little harder than it should be to push with a strong enough defense, so we actually used this version as a test bed to work on that, with a whole new flank into that area added, and we also lined up portals and power ups to help the final push into the building to cap. Some of these changes, especially the new routing, will be ported over to the original.

So I honestly think it's a bit of an improvement layout wise currently, plus it has some fun Halloween shenanigans on top of it.
JAS-C 9 Sep @ 5:58am 
Fair. I'm not that kind of guy - I'm fine with more dense approach. I'll try looking at this map at least in solo. Gameplay wise I found original pretty good and interesting to see how good Event changes is.
UEAKCrash  [author] 9 Sep @ 5:00am 
I mean, we hear a ton of complaints about modern maps being too detail dense, and have been trying to adjust course a bit to look more "standard." This map in particularly we were shooting for a blend of old school aesthetics with a slightly different theme.
JAS-C 9 Sep @ 4:25am 
With all due respect, but judging by screenshots alone, it look very... cheap. I remember I said that such blocky design and use of minimalist colors gave me impression of old games like from PS2 or so. This version gives me impression of early Scream Fortress maps like Harvest Event or Carnival of Carnage. They were changed but not as much as maps are getting Halloween'd today. I should try it myself, but impression from media is this for now - it feels aged.
Serge Ivanov 8 Sep @ 9:21am 
Pretty fun to play when helping to test it, not sure how I feel about the upgrades though.
Fox 8 Sep @ 3:42am 
@Diva Dan you better hope these blocks have sound effect, cuz I won't mind replace it with Thwomp sound.

Thanks for an idea.
TwoTonMoon 8 Sep @ 3:20am 
this map makes me blocked up!
Dogman15 8 Sep @ 2:29am 
"We tested that out, it was madness." That line was particularly funny.
Diva Dan 7 Sep @ 10:47pm 
The ghost thwomps are awesome!!!
john 7 Sep @ 8:50pm 
really rude that you would BLOCK me over this....:steamfacepalm:
ocarina.goat 7 Sep @ 8:29pm 
feelin kinda blocked rn