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nvm, it works!
Haven't tested it myself though, so tell me if anything goes wrong.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2887450478
About the Old first person height, it used to be a bit flickery for some people, and sometimes even takes a while to swap the player's height (ESPECIALLY online) 2 fixed that.
[qProne] lua/qprone/qprone_main.lua:49: attempt to index upvalue 'cvarHeightEnabled' (a nil value)
1. UpdateView - lua/qprone/qprone_main.lua:49
2. v - lua/qprone/qprone_main.lua:98
3. unknown - lua/includes/modules/hook.lua:102
4. ToggleLay - [C]:-1
5. func - lua/qprone/qprone_main.lua:195
6. unknown - lua/includes/extensions/net.lua:34
Thanks for the explanation
Hoping for a Dynamic height 2 compatibility if the demands were enough