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its steam page refers to this one
That forker doesnt show as reliable by their comments on the rw discords
So just wait for bradson
zetriths unseen for a year
its almost always needed to even begin to id oddities in mods
the hugs log
carries a modlist
patch data
system specs at times
and errors along with other info
Very valuable to see if its errors or what causing peoples issues
~~its why many modders have posts going post logs or no help~~
With even 400 mods logically made to load right
Many of us still have under 3 minute load times
So more than "it doubles my load time" is needed
Zetrith couldn't do anything with those reports in 1.4 and I doubt jik can ether
As there's no info
recommend not using 800 mods rn
early days of a dlc major reveal are unstable and should be kept to logical levels
@Joof for vanilla itself its less reload but more keeping another copy
harmony+all DLCs vs prepatcher+all DLCs is +~600MB, for mods its just another assembly kept in memory+some overhead
on my modlist(500 mods) it adds about 1200MB(18760->19920)
Tanks my load times, but I'm barely making it over here with the steam deck!
@pactman unable to reproduce, make sure you have all that mods dependencies/provide a full log
@Coolchilion latest version of 0harmony.dll, yes
Prepatcher Error: Fatal error while reloading: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
https://pastebin.com/nLLXYcZ5