RimWorld

RimWorld

Minerals Framework
30 Comments
negimagi_10 23 Oct @ 1:25pm 
Has there been any updates to this mod working with other mods that add new rocks or minerals?
Aarmik 12 Oct @ 10:35pm 
Seems like termite mechs target minerals with their tumpers which breaks mech breach raids as they tend to spend ungodly amounts of time destroying random rocks instead of going for the player base.
KaelynZ 6 Oct @ 3:46pm 
I, too, am having problems trying to smooth walls. When I select a rock, there's no gizmo for smoothing. When I select the smoothing gizmo, then a rock, it says 'Must designate rough stone surfaces'. I assume there is a conflict with some other mod, but I have no idea which one. Any suggestions?
Rincewind 20 Sep @ 6:46pm 
Probably it cause by snow things, because it happens in cold biomes or at winter usually
Rincewind 20 Sep @ 2:52pm 
Love your mod serie, have only one issue here:

Scatterer RimWorld.GenStep_ScatterGeysers from def SteamGeysers could not find cell to generate at.
Scatterer RimWorld.GenStep_ScatterAncientLandingPad from def AncientLandingPad could not find cell to generate at.

seems it prevent geysers to appear in some crowded tiles.
veoba 18 Sep @ 5:15pm 
All rock is now cant be smoothed or i didnt understand something?
Dusty Breeches  [author] 15 Sep @ 4:28pm 
@Madlark I will look into it. Thanks for the suggestion!
negimagi_10 13 Sep @ 7:42am 
hope the update for the mod compatibility to be complete soon.
Please let me know when it is done.
Madlark 12 Sep @ 2:17pm 
Would it be possible to add compatibility with Ore Overlay? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2882785661
Dusty Breeches  [author] 11 Sep @ 4:22pm 
I think it can be added mid game, but it will only apply to new maps. Yes, smoothing still works. Thanks!
Raathh 10 Sep @ 2:52pm 
Is rocky wall smoothing still possible?
If not it's going to be added as a thing?
McMookerson 10 Sep @ 7:51am 
This looks incredible, and I hope to try it out soon!

Looking over the scope of changes from the Minerals mod set, I'm assuming the recommended experience is to only add to new games, not existing saves?
Wisadel 10 Sep @ 7:33am 
nice work
Dusty Breeches  [author] 9 Sep @ 12:23am 
Working on auto patch code to support all mods that add rocks/ores automatically but it will take some testing. I think I have a prototype working though
Dusty Breeches  [author] 9 Sep @ 12:22am 
Drika, try adding Minerals Rock and turning down the boulder and small rock abundance down to 0. And uncheck replace chunks. That should be very close to vanilla in game play. Might need to play with mine speed a bit too
WA2000 8 Sep @ 8:26pm 
Please add a patch for Expanded Materials.
Drika 8 Sep @ 7:44pm 
Any input for if i just want the visuals from the cliff faces added to the game but an otherwise vanilla gameplay experience?
Dusty Breeches  [author] 7 Sep @ 11:41am 
The framework probably can be removed but probably not any mods that use it
KawwaK 7 Sep @ 9:12am 
Can it be removed from an ongoing save?
CreeeesP 7 Sep @ 1:49am 
@Dusty Breeches, yep, "the building with the mech/bugs in it" xD Just doesn't spawn on the colony map.
L. Velociraptor 6 Sep @ 10:50pm 
This sounds great, thanks for the mod!

How do your mod series work with modded metals, minerals, or gems? Only ones I can reference are the ones I use, mods like:
- Sarg's Jewelry
- Zylleon's Gemstones
- Kuratheris's Extra Gems
- ZAV's Glowstone

There's also Thunderbird's Glowing Resources
Dusty Breeches  [author] 6 Sep @ 5:48pm 
@CreeeesP, Thanks! Im not sure what you mean by the Hidden Threat? Do you mean the building with the mech/bugs in it? I did not remove anything intentionally.
Dusty Breeches  [author] 6 Sep @ 5:39pm 
Thanks 恰似宛然一笑生花!
CreeeesP 6 Sep @ 6:30am 
@Dusty Breeches, Excellent mods. However, the Hidden Threat does not appear on the map with them. Is this by design or is it an error?
恰似宛然一笑生花 6 Sep @ 4:45am 
Hello Dusty Breeches, that's an interesting mod. So I created a mod "Minerals Framework_zh" that adds a Chinese translation for your mod and published it on the workshop. Other mods will be translated as soon as I can! Thank you for your contribution! Keep on keeping on!:dslike:
Dusty Breeches  [author] 5 Sep @ 8:37pm 
Thanks Kreatyf and bleef!
bleef 5 Sep @ 6:16pm 
This is fantastic! After I finish my current HSK run I can have that same HSK feel in vanilla! Thank you Dusty!
Dusty Breeches  [author] 5 Sep @ 10:07am 
No snowy texture for vanilla rocks since they dont have the code to support it. It would be possible to add rocks that look like vanilla and have a snowy texture probably, but I don’t plant on making the texture for it. If someone else made it I might make a mod for it.
Eclipse 5 Sep @ 8:34am 
Is there a way to only add snowy overlays for fully vanilla rocks?
Kreatyf 5 Sep @ 6:00am 
Great set of mods you've made here