Garry's Mod

Garry's Mod

Team Fortress 2 Bots 2025 Revision
135 Comments
Brick Requiem 1 hour ago 
its weird the DAY after i updated i retry the mod after years :sob:
Froze 3 hours ago 
the og addon also did a 2025 update...what now bros...
pitamarius25 7 Oct @ 9:15am 
can yall add mini sentry on enginners sentry with robotic hand on right arm i am stressed if yall add it
NextKurome76TheSoldier  [author] 6 Oct @ 1:57pm 
it does have the friend-or-foe editor, where you can add custom rules for NPCs and Nextbots
Bonnie 6 Oct @ 1:56pm 
Found out that the official 2025 update STILL doesn't have VJ and DrGBase support yet, so I'll continue to use this until then.
NextKurome76TheSoldier  [author] 6 Oct @ 1:14pm 
great, i urge people to use that instead if you do not value the additional features listed here, since that one comes with ai improvements that people longed for
regunkyle 6 Oct @ 12:51pm 
yo the official 2025 update is out
charlie.wh1te 5 Oct @ 3:34am 
how can i stop the crashes ?
Froze 4 Oct @ 9:18pm 
yes, skelly
skellyDUNK 4 Oct @ 9:02pm 
do you need tf2 for this
regunkyle 4 Oct @ 3:49pm 
2 days untill the 2025 update releases
hanmaboyM 3 Oct @ 7:10pm 
btw i am missing femscout for some reason
OCulien33 29 Sep @ 5:59pm 
will they ever wander around the map like nextbots or no?...
Hastur 29 Sep @ 8:24am 
why do many NPs keep their basic weapons under their bodies?:steamthumbsdown:
Skeletondude 28 Sep @ 7:35am 
for some reason they sometimes dont attack eachother when they blu and red team just walk away when its infront of them
XenonTitan 27 Sep @ 2:42pm 
HOH!!!!!!!!!!!
vectorthefauto 25 Sep @ 12:52pm 
thank god no lag
NextKurome76TheSoldier  [author] 25 Sep @ 9:37am 
use authentic tf2 models for your gmod
THE E.G.G.M.A.N 25 Sep @ 9:34am 
when the bots spawn with the stock weapons, the weapons are visibly underground and the bots cant shoot right, how to fix this bug? (sorry for bad english)
not that bad for a 2025 version
regunkyle 21 Sep @ 12:00pm 
could you add Terminator Nextbot support?
hanmaboyM 20 Sep @ 7:40pm 
where can you find that virtue. i need it...
PeteBoy78 20 Sep @ 6:12pm 
I don't know if you take requests or not but I know you've worked on gold City versions before I was wondering if you could maybe make a.. overgrown version. like post apocalypse, Natural decay type. since I don't really know how to make or modify maps. :| by the way nice addon. :104:
A V.O.I.D Representative 20 Sep @ 6:06pm 
MVM robots dont appear to attack DrGbase enemys or VJ base enemys, or even default npcs
bearishplane17  [author] 20 Sep @ 4:26pm 
@Godzillagt,

I said it once and I'll say it again. It's the only model we found, and there is no NSFW within the model.

Quit whining and simply don't spawn her. It's very simple!
Godzillagt 20 Sep @ 11:04am 
why is there an over sexualised pyro in a mod that i dont want it in
Mokena 20 Sep @ 10:51am 
must've been the wind
Puke Buster 17 Sep @ 5:00am 
i still have a problem with missing textures. Every time they shoot i have a lag spike and there isstretched emo texture freaking out through whole map, i have tf2 installed and checked file integrity, everything is fine
Saddest Horse 16 Sep @ 12:36pm 
@John Tech-Head Yeah Kid İ Have Same Problem And Request With You.
John Tech-Head 15 Sep @ 7:33pm 
By ignore I mean they just stand there doing absolutely nothing
John Tech-Head 15 Sep @ 7:33pm 
Oh they ignore Terminator Nextbots too
John Tech-Head 15 Sep @ 7:29pm 
Why do the NPCs ignore SNPCs? (As far as my test goes, they just shoot Native NPCs, ZBase NPCs, and each other, ignoring npcs from, VJ Base, DRG Base, and Standalone SNPCs)
Jduke 15 Sep @ 5:45pm 
@XxFalse ProphetxX

You need the game as the mod uses the game's assets. They can't pack the assets in the mod for legal reasons im pretty sure.
bearishplane17  [author] 15 Sep @ 3:22pm 
-braincell comment detected
XxTheBoiledOnexX 15 Sep @ 3:21pm 
why even make this mod if you need the actual game to use them?
pepsimanreal 15 Sep @ 11:36am 
beautifull
RafieCraft 15 Sep @ 9:20am 
tbh....It's perfect.
Цундереплан 15 Sep @ 12:41am 
Not Bad. Not Bad At All.
BrockKids1 14 Sep @ 6:12pm 
there are still issues, which include: some of their weapons going into the ground, sometimes it crashing the game, and some other things, but aside from that good work
BrockKids1 14 Sep @ 6:11pm 
I like this mod, God bless you
Fiercest Bread Stealer 14 Sep @ 1:41pm 
hoh, is nice.:steamthumbsup:
Baby Wizard 13 Sep @ 7:29pm 
Interesting! what about mvm bots? i would like a separated pack of that
w4defish 13 Sep @ 8:32am 
Think it would be possible to add in fixed or map based spawners for the mvm fellas? for a mvm wave thingy
MRCOMMANDERD84 11 Sep @ 1:25pm 
the pyro is invisible, all i can see is a hat (if there is one) and the weapon, also, if a class is holding a stock weapon, the stock weapon appears to float near the bot's feet, other than that, great mod :)
TTV CrayTheCrazyTrain 11 Sep @ 9:28am 
do these bots fight on tf2 maps?
meme machine 11 Sep @ 6:50am 
could you give the ability for the robot engineers to build grey buildings?
regunkyle 10 Sep @ 12:55pm 
can they see Terminator Nextbot's?
bearishplane17  [author] 10 Sep @ 9:15am 
@BlackWolf, These TF2 bots have priority issues on who to fight.
BlackWolf 10 Sep @ 9:13am 
I think that although the bots do attack other NPCs like the VJ base or the DRG base, they don't always do it. Sometimes they attack TF2 bots, but suddenly after killing an enemy or NPC (from both NPC bases) they no longer attack the rest (but they do attack the bots), as if they detected one and the rest ignore it even if they attack them. I don't know if something can be done about it, but I'm just leaving the information
NextKurome76TheSoldier  [author] 10 Sep @ 7:59am 
thats just the nature of nextbots