Total War: WARHAMMER III

Total War: WARHAMMER III

Formations_Animations
5 Comments
Arcaion  [author] 5 Sep @ 8:17am 
I have to look into it. There are no triggers for animations, they should all work on spot.
Darkwolf 5 Sep @ 8:01am 
Quick question, with this mod version; do the shieldwall animations only kick in after unlocking the "Shieldwall" skill in the Dwarf tech tree? I tried a test in skirmish mode; the chaos warriors animations worked fine, the Dwarf ones didn't seem to trigger. Tried the same test with other version that just removes buffs but has the icon in skirmish, and the animations kicked in when pressed.

Sorry for the long winded question.
Rustic Clover 4 Sep @ 5:25pm 
You are most welcome.

Your animations look way better than any others I've seen in actually improving the regular human/dwarf animations rather than simply removing the silly ones, so I'm hoping there's a way to make them more universal across units/factions.
Arcaion  [author] 3 Sep @ 1:18pm 
Thanks, I will check those files out when I will have time again. Thank you
Rustic Clover 3 Sep @ 8:15am 
Since you were wondering about a way to have animation changes being compatible with all mods, there is a mod that did something similar: "Animation Table rework for stupid animations" by TheLoneCenturion has animation changes that apply universally, compatible with all mods, and the same for "Reload Animations" by Marthenil.

I don't know the specifics but hopefully they could tell you more, or it'd be self-evident in the files. I hope it helps!