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Thanks for checking out the mod! Glad you like it.
About the Desensitized trait it still works exactly as in vanilla, like, it prevents panic from zombie encounters. My mod doesn’t override that.
What you’re experiencing (severe depression / nervous wreck) likely comes from the addiction system (Nicotine/Alcohol) or from very high stress/unhappiness multipliers if Sandbox settings are left on default. By design the Psychology skill starts weak, so early levels won’t protect you much, and it takes progression (books, breathing, zombie encounters) before you feel resilient.
If it feels too punishing, you can adjust it in Sandbox Options
By lowering the multipliers for stress/panic/unhappiness.
Or Tweaking addiction gain/decay to make it less harsh.
So Desensitized still blocks panic, but depression/unhappiness come from other mechanics in the mod.
I will get the mind category as a parent in the next update
The Literacy mod creates its own skill (“Literacy”) under the Mind category. My mod creates the “Psychology” skill, and unless explicitly set with parent = Mind, it just sits in its own category by default.
This doesn’t cause any conflict at all — both skills can coexist without overriding each other. The only difference is visual organization.
I like Albion's Literacy Mod & this one as well!