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I hope there are more campaigns focusing on the first few hours or days in the future
Also loved the broadcast touches on both TV and radio, especially the surprise in that one out building with Jim Jones on the radio of all people. I like touches like that in L4D maps, helps sell surreal realism with a zombie apocalypse.
My only complaint is the voice acting. It could use more punch, and the pilot at the finale should be more frantic given how the survivors need to fight their way to him to escape.
It is so fricking FUN and I loved the aesthetic overall!!
First playthrough was on Realism Expert and DAMN! Spent quite a long time beating it! Really felt like a movie. (1 hour and 20 minutes)
Although sometimes I can't get through to the first level(qwq)
Also i have recognozed OST from "XIII"..
"Greetings, Number XIII... or is it Jason Fly? You'll have to sort
that out before they ingrave your tombstone!"
From my experience, they do actually help and do not cause issues. At least, on my end
Совместное прохождение на сложности «Реализм: Эксперт» в 2K c вручную написанными цветными субтитрами (для радио- и телевещаний тоже добавил субтитры-перевод): https://www.youtube.com/watch?v=bPWnPP3Qn9Q
Page memory seems to help from what people have been saying, but it can cause sounds to be broken (which makes me think that maybe it provides a softer lower limit to make sure it never gets too high, just a guess though)
My guess is that the main issue is too much custom content that needs to be loaded and the first 2 maps being right under most engine limits (walls, props, grass, entities, lightmap scale, etc...).
You can open the task manager before loading the map, select "always on top" in the options of task manager so that you always see it.
@DeadSpace47 To see how much RAM your game is using - open up the task manager (CTRL+ALT+DEL then select "Task manager") and go to the details tab, there you should see left4dead2.exe or something like that and on the right side there should be a column called "Memory (active private working set)". From testing I found that when it gets to around 2,500,000-2,700,000 K the game crashes but the limit is supposed to be 3,000,000 K.
9/10