Left 4 Dead 2

Left 4 Dead 2

Early Days PART 1/6
412 Comments
President Penguin 19 hours ago 
brillant... do you think you can make a london one in your particular style?
Silentman253 3 Nov @ 4:56pm 
Awesome campaign! The chaos of the world going to hell as you fight through each map along with the broadcasts and hearing each evac location being wiped out and taken off the list makes it so much better!

I hope there are more campaigns focusing on the first few hours or days in the future
Skip Wiley 3 Nov @ 2:43pm 
Really, really good campaign. The flow of the background environment sounds from loud and chaotic to quiet like stock L4D maps nails how this is indeed right after the outbreak.

Also loved the broadcast touches on both TV and radio, especially the surprise in that one out building with Jim Jones on the radio of all people. I like touches like that in L4D maps, helps sell surreal realism with a zombie apocalypse.

My only complaint is the voice acting. It could use more punch, and the pilot at the finale should be more frantic given how the survivors need to fight their way to him to escape.
^7Mw^4Px^1_ Razor..i.. 2 Nov @ 2:57pm 
Amazing map, thanks:heartred:
President Penguin 2 Nov @ 1:24pm 
absolutely great campaign man. When i saw richard on tv i thought it was familiar :)
hasiok 31 Oct @ 10:40am 
really good map, maybe a little too bright for me but that's just personal taste but terrible optimization, on high end pc where on default map i have above 200fps, on this map its below 100fps and a tank rock drops in to 40fps
cagofuego🎃🩹 26 Oct @ 12:46pm 
Insanely great map.
It is so fricking FUN and I loved the aesthetic overall!!
First playthrough was on Realism Expert and DAMN! Spent quite a long time beating it! Really felt like a movie. (1 hour and 20 minutes)
Jake 25 Oct @ 9:41pm 
Crashes to desktop.
天使 25 Oct @ 1:16am 
10/10,專家模式一次通關
LLLAZY 23 Oct @ 1:38am 
cant start
jabbaraph 22 Oct @ 3:30pm 
one of the best campaign i ever play! it was so cool to finally play a campaign that happen only 3 day after the first infection is so refreshing i will say a big 12/10
MidnightDismal 22 Oct @ 2:34am 
But it is really fun on Last man on earth mutation, it is just in normal campaign it took me using the raymans United we stand co-op mutation to beat
🍔Burger Wrangler🍔 21 Oct @ 7:29pm 
Genuinely badass I love this it is awesome to see People try to make stuff that takes place much earlier into the Outbreak
炼狱小镇里的英军 21 Oct @ 11:44am 
!An excellent map!
Although sometimes I can't get through to the first level(qwq)
MidnightDismal 21 Oct @ 8:49am 
Can't say enjoyed it. because of the Infinite horde events make it unplayable on expert and even made me angry at times please fix these things
perfect_buddy  [author] 21 Oct @ 8:33am 
Thanks, it's always nice when people notice the small details.
Raiden043009 19 Oct @ 10:48pm 
!Spoilers! This is one of the greatest maps on the workshop! The atmosphere and the story progression is top notch. Hearing screams, distant fighting, and even the echoes of kids playing when outside the school was so creative. The tv/ radio broadcast felt authentic, like I was actually in the middle of on ongoing apocalypse. I thought the park radio being turned to static as a infected distraction tool was genius; also using cola with other survivors. It was cool to hear about the hacked documents, only to find the room later. The detail in the documents about how the infected aren't actually dead and can die of hunger/ exposure was a nice touch. Some of the bad would be the abundance of aid items in certain areas, and some of the crescendo events (it does make since for large hordes to be in the middle of a city and/ or failed evac sites). In short, this is an unique experience of being in the heat of the infection as it unfolds. Thank you so much perfect_buddy for this spectical!
good map fun
Икона Греха 19 Oct @ 5:08pm 
Masterpiece!
Also i have recognozed OST from "XIII"..
"Greetings, Number XIII... or is it Jason Fly? You'll have to sort
that out before they ingrave your tombstone!"
NastyLasagna 19 Oct @ 2:33pm 
Am I scitzo or did one of the radios in the suburb play part of the Jonestown Massacare?
C9丶 19 Oct @ 8:07am 
I can enter this map in single-player mode, but once it's put on the server, my progress bar will crash halfway, probably because I have too many mods.
Freak master 17 Oct @ 4:04pm 
its not working its not showing up after trial and error for about an hour
Pochiyama 15 Oct @ 10:41am 
10/10 and I love the school shooting part. Highly recommended :steamthumbsup:
Rumia 15 Oct @ 12:34am 
It took me an hour because I'm a beginner! It's fun :steamhappy:
12 Oct @ 4:07pm 
53min 5/5
Ice 可乐 11 Oct @ 11:59pm 
神中神
Tankcsapda imádó pizza 11 Oct @ 10:10am 
You think that Nightmare collection mod will be okay for this Campaign?
Yummy_Teireida 9 Oct @ 12:46am 
This is a good campaign ngl
Bonkthar 8 Oct @ 8:31pm 
10/10 AWESOME
爱看歌剧的长颈鹿 8 Oct @ 8:21am 
wow
ąĉëû 7 Oct @ 6:42am 
Can you upload gamemaps?
FictionFlyer93 6 Oct @ 2:46pm 
My new favorite custom campaign. Everything in this is just perfect.
Táiga Rivers 6 Oct @ 2:00pm 
Forgot to mention that I also use these launch commands: -zone 1024 -heapsize 750000 -num_edicts 2048
From my experience, they do actually help and do not cause issues. At least, on my end
Táiga Rivers 6 Oct @ 1:53pm 
Overall, the campaign is just as great as "Prague", in my humble opinion. Loved the radio and TV broadcasts that add some life to the world around
Táiga Rivers 6 Oct @ 1:50pm 
With over a hundred of add-ons that I carefully picked over time to avoid issues, I only had slight framerate drops in exactly two areas (near the helicopter in chapter 2 and the Maple park gauntlet event area). Paged pool memory is set to "High". I am getting constant stutters only when running it in single player mode, which is basically an internal local server, so it requires more resources than just being a client connected to a remote server. We have been playing on a dedicated server, so I had no issues aside from non-critical FPS drops in two areas as I have already mentioned
Táiga Rivers 6 Oct @ 1:38pm 
Co-op playthrough on "Realism: Expert" difficulty in 2K with manually written colourful English subtitles (radio and TV broadcasts included): https://www.youtube.com/watch?v=bPWnPP3Qn9Q

Совместное прохождение на сложности «Реализм: Эксперт» в 2K c вручную написанными цветными субтитрами (для радио- и телевещаний тоже добавил субтитры-перевод): https://www.youtube.com/watch?v=bPWnPP3Qn9Q
perfect_buddy  [author] 6 Oct @ 11:14am 
Yea lower the setting to make it crash less basically, but the lower you go the more glitches you'll experience. Reduced texture resolutions probably help, but I haven't tested that. I do know that mods that increase resolution (like high res blood decals) make it crash more.
DeadSpace47 6 Oct @ 10:41am 
you forgot to mention which page memory setting, should i keep it high or lower it to low? Does Low mean the game will try to minimize ram usage? Also i have a mod that reduces the texture resolution to 64x64, will it help? not on survivros, just in map like doors. That's the literal name of the mod, reduce textures to 64x64
perfect_buddy  [author] 6 Oct @ 10:39am 
As far as I know only the content that is or could be needed gets loaded into memory, I split the campaign in a way so that there's 2 for shared content that gets used across multiple maps, so if you're playing any of the maps these 2 are loaded and then the rest of the parts are individual maps and content only used by that map. That should mean that only 3 of the 6 vpks are loaded at a time, but I noticed very little difference in RAM usage when comparing before and after splitting it this way.

Page memory seems to help from what people have been saying, but it can cause sounds to be broken (which makes me think that maybe it provides a softer lower limit to make sure it never gets too high, just a guess though)

My guess is that the main issue is too much custom content that needs to be loaded and the first 2 maps being right under most engine limits (walls, props, grass, entities, lightmap scale, etc...).
perfect_buddy  [author] 6 Oct @ 10:39am 
The crash when alt+tabbing is unrelated, if you run the game in fullscreen you will always have like a 50% chance of crashing when you alt+tab. If you want to be able to alt+tab and not crash, run the game in "windowed borderless" instead of "fullscreen".

You can open the task manager before loading the map, select "always on top" in the options of task manager so that you always see it.
DeadSpace47 6 Oct @ 10:05am 
so i open the task manager when i have loaded in a map right? any unusable mod that is disabled or a custom map that isn't the map played, doesn't not count to the RAM right? Only enabled mods and the map(or custom map) itself? Does page memory in the video settings in-game do anything about it? Most of my crashes are in the loading screen if i go to steam in-game or alt+tab out of the game, i wonder why it happens. Does too much usage of RAM in a custom can mean bad optimization to the point of stuttering or low FPS?
perfect_buddy  [author] 6 Oct @ 9:51am 
Thanks for all the nice comments.

@DeadSpace47 To see how much RAM your game is using - open up the task manager (CTRL+ALT+DEL then select "Task manager") and go to the details tab, there you should see left4dead2.exe or something like that and on the right side there should be a column called "Memory (active private working set)". From testing I found that when it gets to around 2,500,000-2,700,000 K the game crashes but the limit is supposed to be 3,000,000 K.
Effe 5 Oct @ 4:14pm 
Excellent campaign, brotha!:steamthis::steamthis:
RANCAR | ESP 5 Oct @ 3:49pm 
DeadSpace47 5 Oct @ 2:10pm 
Is there a way to gauge how much RAM you use in-game? Like a debug so i can sense how much heavy my game is so i can play this map safety.
CunnyMaster69 5 Oct @ 2:06pm 
One of the best maps I've played in a while. Beautiful scenery and balanced gameplay:UnderPartySmile:
호진117 5 Oct @ 12:30am 
Another beautiful campaign by this author. Really loved the Prague-like aesthetics of the first 3 levels. The emergency broadcasts and custom audio made the atmosphere feel really immersive and unique. Then the green-hued sky on the 4th level was just phenomenal to look at. Each level was quite lengthy, but balanced by generous resource spawns. Lastly, despite the finale being a gauntlet crescendo, the horde spawns felt actually felt manageable. Had a great time beating this on Expert.

9/10
ꉣꍏ꒒ꂵꌗ 4 Oct @ 8:40am 
@Kingkrool94 That is what they did w/2019 II & look out how swell that turned out? I am such a sarcastic ♥♥♥♥♥♥♥♥.
Kingkrool94 3 Oct @ 10:51pm 
I love the idea, but it feels kinda empty for day 3 of the outbreak, you'd think there would be more regular people for how intact everything is. Fun campaign regardless.
Space Exogen 1 Oct @ 8:51pm 
no survival maps? :(