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Rapporter et oversættelsesproblem
@Tux You were correct about the spreadsheet, dunno how I forgot about that, I have added it now :) And yes the tunnel that is visible going underneath the fountain is the one for the generator door, but as stated above it is purely there for visual purposes :)
1) On top of the bathroom building, on the back wall looking down
2) Standing on the drill car, look at the top of the first fake window, there is a missing glass piece you can reach over to hit a second switch
Several of the exhibits are created with controllers moving objects at angles and due to how I originally built them, they were colliding with the floor when the map was loaded, leading to them looking messed up, being stuck and causing even more lag. So as a solution, there is several places where the floor is not there on first loading the map and then once all objects are settled the floor closes to make it look intact again. In hindsight, I could've probably avoided a lot of those by attaching to the partial object at a different 90 degree angle before rotating it, but in the moment I didn't think of that and didn't want to go through setting all the angles correctly again after that, so I settled for moving the floor out of the way :D