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@NightLorde don't notice this i will change, thanks.
@Zero Tachikoma add on the list
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3257892278
Kurin, The Three Tailed Fox [Deluxe Edition]
Kurin HAR Edition
Pandora:Frontier ReMake
Kiiro Race
Star Crafters Armory 1.6
Eccentric Extras - Signature Weapons
[SV] Urban Defender Arsenal
[Reinforced Mechanoid 2
Vaults of Vagar
Vanilla Factions Expanded - Empire
Vanilla Factions Expanded - Deserters
Ratkin
Ratkin Weapons+
And Suport for ProperShotguns
Thank you, you can ignore me. I'm more than content to be humbled. <3
I add a image that show where you can see for now
Uhm... okay! Example! High power rounds module, I look at the bill, I hit the "i" then I hit the view option which shows the included description. Which, as it is, goes on about propellant charges, increased armor pen, increased recoil, etc. No numbers. Nothing I can use to contrast or compare. It's telling me what it does, but not to what extent or how it does it.
What I'm requesting is the usual description, plus a breakdown in that same text field: "Damage multiplier +30%" & "Armor penetration multiplier +15%" & a breakdown in ranged modifiers. Accessible there, where it can be seen before the module is created or installed.
If you don't wanna do that, okay, I'll drop it. I just hope you know what I'm asking for. Sorry to be a pest; I really do love this mod.
The modifiers show specifically on the gun when installed, but not in the description blurb. That's what I'm asking for: The hard numbers in the description.
It would make the mod far more accessable, & thus far more usable, & thus far better than it is. Which, let me clear, is already phenomenal, but better is still better, yeah?
... If you desire, I wouldn't mind doing some standardization of the blurbs for you. I used to write technical manuals back in the day, but I'll still need to know what I'm looking at for each module in real numbers associated with weapon stats.
It also works on the research screen.
It works for any item in Rimworld to see the item's details.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3562583066
@青雨天 kiiro race add on list
@kohime0720 add Rimsenal Augmented Vanilla Pack
Wondering are we gonna get Rimdark 40K at some point :D?
and
"Could not resolve cross-reference: No RimWorld.WeaponTraitDef named CWE_Trait_EletricPulse_Launcher"
Just used all Vanilla Weapons Expanded
By chance, do you think you can add Mechanitor's Weapons?
Although, sidenote, I noticed that some of the Eccentric Tech Foxy's Armory Charge Rifles aren't able to equip Pulse Rounds like other charge weapons, is that intentional or just a mistake?
@Tucker fixed.
Vanilla Arsenal done.
@1004641652 could send me what weapon is?
Could not resolve cross-reference: No RimWorld.WeaponCategoryDef named Bow found to give to RimWorld.WeaponTraitDef CWE_Trait_PiercingArrows